I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz can't handle 32 players. CPU load is just to high when many players gather to one place. 28 players is maximum that it handles. But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it? :-)


On Sat, 21 May 2011 05:56:05 +0300, [email protected] <[email protected]> wrote:

I have 2 questions:

1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical
core with almost no hiccups (I know they are unavoidable when there
are 10 sentries on the screen firing etc.)? I know someone that has an
i7 860, and it still seems to have a few gaps and interpolation errors
once every 5 minutes or so when there are 2 full 32 slot servers on
one physical core. Can anyone comment on this?

2. Is it still recommended to use taskset on multiple CPUs? I tested
my quad core last month on Ubuntu 10.10 server, and I needed taskset
to prevent the "sv" on net_graph from jumping all over the place. It
brought down the variance from 10 ms to 2 ms. However, people keep
telling me that taskset isn't needed anymore. Who is correct?

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