Ooh, that's easy!
It's because it's much easier and more profitable to fart out 10 new hats
every 2-3 weeks!




On Sat, May 21, 2011 at 6:46 AM, Dark Session
<[email protected]>wrote:

> The problem of srcds is that it doesn't support multicore. There is a
> thread
> with 4 pages in the Steam forums about this "problem":
> http://forums.steampowered.com/forums/showthread.php?t=1360745
>
> Nobody knows why Valve won't introduce multicore support...
>
> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Evaldas
> Gesendet: Samstag, 21. Mai 2011 10:08
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] Questions about minimum CPU for 32 slot TF2 and
> taskset
>
> I have few X3360 and few x3370 Xeons. Interesting thing is that 2.83GHz
> can't handle 32 players.
> CPU load is just to high when many players gather to one place. 28 players
> is maximum that it handles.
> But the 3GHz version is just enough. Difference? 170Mhz. Strange isn't it?
> :-)
>
>
>
> On Sat, 21 May 2011 05:56:05 +0300, [email protected]
> <[email protected]> wrote:
>
> > I have 2 questions:
> >
> > 1. What is the minimum CPU to run 2 32-slot TF2 servers on 1 physical
> > core with almost no hiccups (I know they are unavoidable when there
> > are 10 sentries on the screen firing etc.)? I know someone that has an
> > i7 860, and it still seems to have a few gaps and interpolation errors
> > once every 5 minutes or so when there are 2 full 32 slot servers on
> > one physical core. Can anyone comment on this?
> >
> > 2. Is it still recommended to use taskset on multiple CPUs? I tested
> > my quad core last month on Ubuntu 10.10 server, and I needed taskset
> > to prevent the "sv" on net_graph from jumping all over the place. It
> > brought down the variance from 10 ms to 2 ms. However, people keep
> > telling me that taskset isn't needed anymore. Who is correct?
> >
> > _______________________________________________
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> > please visit:
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>
>
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