The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja <[email protected]> wrote:

> Your tags have "increased_maxplayers" in them.
>
>
> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. <[email protected]>
> wrote:
>
> > I'm not seeing any indication of the match system sending any players to
> > our servers.
> >
> > Our tags read; "sv_tags" =
> >
> "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"
> >
> > While we only permit 24 players due to visible slots cvar, and alltalk
> (not
> > sure if that decreases your score) is only active during round end.
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] On Behalf Of 1nsane [
> 1nsane.pw@
> > gmail.com]
> > Sent: 24 June 2011 16:05
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Max players penalty
> >
> > I have something similar and use sv_visiblemaxplayers as well.
> >
> > But recently I've been seeing things like 27/24 so it makes me think as
> > though I'm being penalized because matchmaking puts more players on the
> > server than it should.
> >
> > On Fri, Jun 24, 2011 at 4:43 AM, Saint K. <[email protected]>
> > wrote:
> >
> > > Hi,
> > >
> > > I am wondering about the same question. We have our servers setup with
> > > reserved slots, but they are hidden. So essentionally most of the times
> > the
> > > server is on the correct 24 player limit, although the maxplayers is
> > > configured as 26 to allow reserved slot owners to join without having
> to
> > > kick others out or constantly leave a slot open.
> > >
> > > Saint K.
> > > ________________________________________
> > > From: [email protected] [
> > > [email protected]] On Behalf Of Ronny Schedel
> [
> > > [email protected]]
> > > Sent: 24 June 2011 08:53
> > > To: [email protected]
> > > Subject: [hlds_linux] Max players penalty
> > >
> > > Hello,
> > >
> > > we are running a server with maxplayers set to 25, we have 1 reserved
> > slot
> > > which gets emptied all the time. We have set sv_visiblemaxplayers to
> 24.
> > >
> > > The FAQ says:
> > > Increasing the max player count above 24 will incur a matchmaking
> > scorking
> > > penalty, but will not disqualify you from the list.
> > >
> > > My question: do you respect the sv_visiblemaxplayers setting or do we
> get
> > > a penalty for having one reserved slot?
> > >
> > > Best regards
> > >
> > > Ronny Schedel
> > >
> > >
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> > >
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