The quickplay thing doesn't work like it is ment to work. I've tried it now 5 times in a row, always ending up on 160ms+ ping server. So basically it's overcrowded, doesn't work like it should or there aren't free servers around here in Europe.

May i remind that up to this day, L4D2 lobby search does the same thing. Only recently it started giving out less pinged servers.

-ics

24.6.2011 21:48, 1nsane kirjoitti:
The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja<[email protected]>  wrote:

Your tags have "increased_maxplayers" in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K.<[email protected]>
wrote:

I'm not seeing any indication of the match system sending any players to
our servers.

Our tags read; "sv_tags" =

"HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"
While we only permit 24 players due to visible slots cvar, and alltalk
(not
sure if that decreases your score) is only active during round end.

Saint K.
________________________________________
From: [email protected] [
[email protected]] On Behalf Of 1nsane [
1nsane.pw@
gmail.com]
Sent: 24 June 2011 16:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K.<[email protected]>
wrote:

Hi,

I am wondering about the same question. We have our servers setup with
reserved slots, but they are hidden. So essentionally most of the times
the
server is on the correct 24 player limit, although the maxplayers is
configured as 26 to allow reserved slot owners to join without having
to
kick others out or constantly leave a slot open.

Saint K.
________________________________________
From: [email protected] [
[email protected]] On Behalf Of Ronny Schedel
[
[email protected]]
Sent: 24 June 2011 08:53
To: [email protected]
Subject: [hlds_linux] Max players penalty

Hello,

we are running a server with maxplayers set to 25, we have 1 reserved
slot
which gets emptied all the time. We have set sv_visiblemaxplayers to
24.
The FAQ says:
Increasing the max player count above 24 will incur a matchmaking
scorking
penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we
get
a penalty for having one reserved slot?

Best regards

Ronny Schedel


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