I took a bit of time to look into some of the vphysics crashes. I've
posted my findings in the same thread,
http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476

These are the vphysics crashes I am seeing: http://privatepaste.com/4b6d7c901f

Two new instructions appear in vphysics that seem to be causing the
segfault (as well as any issues that exist elsewhere but I can't
reach:)
CVehicleController::CVehicleController()
0003C9A0                 pxor    xmm0, xmm0
0003C9A4                 movdqa  xmmword ptr [ecx+300h], xmm0

I'm not certain what the issue is with vphysics, perhaps the new
versions of vphysics are compiled with a strange version of GCC.

On Fri, Jun 24, 2011 at 5:07 AM, James Puckett
<[email protected]> wrote:
> Its been a long time, where have you been valve?
>
> On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen <[email protected]> wrote:
>
>> But making a unfinished product isn't the right way to go.
>>
>> /Chris
>>
>> Sent from my iPhone 4
>>
>> Den 24/06/2011 kl. 02.03 skrev tom n <[email protected]>:
>>
>> > I would be willing to bet that most everyone knows steam from the modern
>> > warfare game,cstrike source or left for dead. We (or maybe mostly me)
>> > remember half-life because I am older. While half life  and it's
>> relatives
>> > are great games, the masses are too young to know about Valve's
>> beginnings.
>> > They are too busy hacking up bins for more slicker,smarter,and faster
>> games.
>> > Sooner or later we have to trade our model T for a new mustang.
>> >
>> >
>> > On Thu, Jun 23, 2011 at 6:06 AM, Drogen Viech <
>> [email protected]>wrote:
>> >
>> >> I'd also love to see the weld issue fixed on linux srcds :(
>> >> This may help a bit ->
>> >>
>> >>
>> http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797
>> >>
>> >> 2011/6/23 Christoffer Pedersen <[email protected]>:
>> >>> Whopsy, i made have been too fast there..
>> >>>
>> >>> It seems to me that they have forgotten everything about hl2. (making
>> >> portal 2, l4d1&2, hats for tf2,and the ob update for css).
>> >>>
>> >>> The only hl2 related update that they have done the last 2-3-4 years,
>> is
>> >> to port it to the ob engine, which they also did with css.
>> >>>
>> >>> It's time to wake up Valve, mostly EVERYONE knows you because of
>> hl/hl2!
>> >>>
>> >>> /Chris
>> >>>
>> >>> Sent from my iPhone 4
>> >>>
>> >>> Den 23/06/2011 kl. 01.05 skrev Alexander Olofsson <[email protected]>:
>> >>>
>> >>>> The issue exists in everything source based, including mods and HL2:
>> DM.
>> >>>> It's not a garry issue, it's a Valve issue.
>> >>>>
>> >>>>
>> >>>> --
>> >>>> //Alexander "Ace" Olofsson
>> >>>> _______________________________________________
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>> >>>
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>> >>
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>> >>
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