Can Valve please implement this vphysics.so fix, (either use a newer GCC
or different settings) for compiling vphysics.so.
This vehicle crash has been annoying us since more than a half year
(since orangebox for hl2dm came out).
Thank you :)
On 27.06.2011 00:46, Ryan Kistner wrote:
It turns out that movdqa was a GP fault because the address wasn't 16
byte aligned. All I had to do was patch it to movdqu (unaligned) and
it just works, so that fourth crash was probably the uninitialized
memory.
Here is the patched vphysics.so: http://dl.dropbox.com/u/759758/vphysics.zip
This is likely a GCC bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=32951
On Sun, Jun 26, 2011 at 12:40 AM, Ryan Kistner<[email protected]> wrote:
I took a bit of time to look into some of the vphysics crashes. I've
posted my findings in the same thread,
http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476
These are the vphysics crashes I am seeing: http://privatepaste.com/4b6d7c901f
Two new instructions appear in vphysics that seem to be causing the
segfault (as well as any issues that exist elsewhere but I can't
reach:)
CVehicleController::CVehicleController()
0003C9A0 pxor xmm0, xmm0
0003C9A4 movdqa xmmword ptr [ecx+300h], xmm0
I'm not certain what the issue is with vphysics, perhaps the new
versions of vphysics are compiled with a strange version of GCC.
On Fri, Jun 24, 2011 at 5:07 AM, James Puckett
<[email protected]> wrote:
Its been a long time, where have you been valve?
On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen<[email protected]> wrote:
But making a unfinished product isn't the right way to go.
/Chris
Sent from my iPhone 4
Den 24/06/2011 kl. 02.03 skrev tom n<[email protected]>:
I would be willing to bet that most everyone knows steam from the modern
warfare game,cstrike source or left for dead. We (or maybe mostly me)
remember half-life because I am older. While half life and it's
relatives
are great games, the masses are too young to know about Valve's
beginnings.
They are too busy hacking up bins for more slicker,smarter,and faster
games.
Sooner or later we have to trade our model T for a new mustang.
On Thu, Jun 23, 2011 at 6:06 AM, Drogen Viech<
[email protected]>wrote:
I'd also love to see the weld issue fixed on linux srcds :(
This may help a bit ->
http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797
2011/6/23 Christoffer Pedersen<[email protected]>:
Whopsy, i made have been too fast there..
It seems to me that they have forgotten everything about hl2. (making
portal 2, l4d1&2, hats for tf2,and the ob update for css).
The only hl2 related update that they have done the last 2-3-4 years,
is
to port it to the ob engine, which they also did with css.
It's time to wake up Valve, mostly EVERYONE knows you because of
hl/hl2!
/Chris
Sent from my iPhone 4
Den 23/06/2011 kl. 01.05 skrev Alexander Olofsson<[email protected]>:
The issue exists in everything source based, including mods and HL2:
DM.
It's not a garry issue, it's a Valve issue.
--
//Alexander "Ace" Olofsson
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