Yes, went from 500 to 250 by default and wont increase. What kind of fix
this is? Not all of us had that 50% cpu idle usage issue.
-ics
28.6.2011 8:36, Kyle Sanderson kirjoitti:
I was in the middle of testing when this update was pushed. I'm
noticing the exact same thing (even with all the hacks).
I hope this wasn't the required for all engines "fix"...
Kyle.
On Mon, Jun 27, 2011 at 9:30 PM, prithu<[email protected]> wrote:
This update has caused all of our server's FPS to sit at half the amount it
would usually sit at (~480 instead of ~1000). Is anyone else experiencing
this?
On 28/06/2011 10:34 AM, Jason Ruymen wrote:
Required updates to Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch are now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers
Team Fortress 2
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to
the whitelist for Medieval mode
- Added a server console message when a player is sent to the server via
the matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when
playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in
crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after
changing servers
- Fixed the backpack image for the Schadenfreude not being disabled when
using paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files
Jason
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