2 clients + 40 bots = capped at 500fps.

Hopefully it's just a regression,
Kyle.

On Tue, Jun 28, 2011 at 1:00 AM, Saul Rennison <[email protected]> wrote:
> What is the FPS when there's players in the server? I believe this
> reduced FPS only takes effect when the server is
> idle/empty/hibernating.
>
> On Tuesday, 28 June 2011, clad iron <[email protected]> wrote:
>> I'm not sure half of 950 in my post is 255.
>>
>> Your logic is wrong sir.
>>
>> On Tue, Jun 28, 2011 at 3:12 AM, <[email protected]> wrote:
>>
>>> No and yes... it seems to be capped at 500.  Not halved. So setting it to
>>> 1000 means you get 500, and so does setting it to 600, or 500.
>>>
>>> > -----Original Message-----
>>> > From: [email protected] [mailto:hlds_linux-
>>> > [email protected]] On Behalf Of prithu
>>> > Sent: 28 June 2011 05:31
>>> > To: Half-Life dedicated Linux server mailing list
>>> > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
>>> > of Defeat: Source and Half-Life 2: Deathmatch Updates Released
>>> >
>>> > This update has caused all of our server's FPS to sit at half the
>>> > amount
>>> > it would usually sit at (~480 instead of ~1000). Is anyone else
>>> > experiencing this?
>>> >
>>> > On 28/06/2011 10:34 AM, Jason Ruymen wrote:
>>> > > Required updates to Team Fortress 2, Counter-Strike: Source, Day of
>>> > Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>>> > specific changes include:
>>> > >
>>> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>>> > > - Reduced CPU usage for idle servers
>>> > >
>>> > > Team Fortress 2
>>> > > - Added the Splendid Screen, Ali Baba's Wee Booties, and the
>>> > Mantreads to the whitelist for Medieval mode
>>> > > - Added a server console message when a player is sent to the server
>>> > via the matchmaking system
>>> > > - Fixed the cl_gameserver_list output
>>> > > - Fixed the Quick-Fix showing the fire overlay when running in DX8
>>> > > - Fixed a problem with team paints not being displayed properly when
>>> > playing
>>> > > - Fixed a display problem with Hatless hats
>>> > > - Fixed a problem that prevented the new Scout items from being used
>>> > in crafting recipes
>>> > > - Fixed a problem with clients seeing the incorrect vote options
>>> > after changing servers
>>> > > - Fixed the backpack image for the Schadenfreude not being disabled
>>> > when using paint
>>> > > - Updated the Planeswalker Goggles to not hide the Scout's
>>> > hat/headset
>>> > > - Updated the taunt items to be nameable
>>> > > - Updated the localization files
>>> > >
>>> > > Jason
>>> > >
>>> > >
>>> > > _______________________________________________
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>>> > archives, please visit:
>>> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>> > >
>>> >
>>> >
>>> > _______________________________________________
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>>> > please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
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>>>
>> _______________________________________________
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>> please visit:
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>>
>
> --
> --
> Kind regards,
> *Saul Rennison*
>
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> visit:
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