04:15:22 fps_max
04:15:22 "fps_max" = "950" ( def. "300" )
- Frame rate limiter
04:15:28 stats
04:15:28 CPU In Out Uptime Users FPS Players
49.22 68542.10 294495.00 382 4 256.11 24
On Tue, Jun 28, 2011 at 4:00 AM, Saul Rennison <[email protected]>wrote:
> What is the FPS when there's players in the server? I believe this
> reduced FPS only takes effect when the server is
> idle/empty/hibernating.
>
> On Tuesday, 28 June 2011, clad iron <[email protected]> wrote:
> > I'm not sure half of 950 in my post is 255.
> >
> > Your logic is wrong sir.
> >
> > On Tue, Jun 28, 2011 at 3:12 AM, <[email protected]> wrote:
> >
> >> No and yes... it seems to be capped at 500. Not halved. So setting it
> to
> >> 1000 means you get 500, and so does setting it to 600, or 500.
> >>
> >> > -----Original Message-----
> >> > From: [email protected] [mailto:hlds_linux-
> >> > [email protected]] On Behalf Of prithu
> >> > Sent: 28 June 2011 05:31
> >> > To: Half-Life dedicated Linux server mailing list
> >> > Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
> >> > of Defeat: Source and Half-Life 2: Deathmatch Updates Released
> >> >
> >> > This update has caused all of our server's FPS to sit at half the
> >> > amount
> >> > it would usually sit at (~480 instead of ~1000). Is anyone else
> >> > experiencing this?
> >> >
> >> > On 28/06/2011 10:34 AM, Jason Ruymen wrote:
> >> > > Required updates to Team Fortress 2, Counter-Strike: Source, Day of
> >> > Defeat: Source and Half-Life 2: Deathmatch are now available. The
> >> > specific changes include:
> >> > >
> >> > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
> >> > > - Reduced CPU usage for idle servers
> >> > >
> >> > > Team Fortress 2
> >> > > - Added the Splendid Screen, Ali Baba's Wee Booties, and the
> >> > Mantreads to the whitelist for Medieval mode
> >> > > - Added a server console message when a player is sent to the server
> >> > via the matchmaking system
> >> > > - Fixed the cl_gameserver_list output
> >> > > - Fixed the Quick-Fix showing the fire overlay when running in DX8
> >> > > - Fixed a problem with team paints not being displayed properly when
> >> > playing
> >> > > - Fixed a display problem with Hatless hats
> >> > > - Fixed a problem that prevented the new Scout items from being used
> >> > in crafting recipes
> >> > > - Fixed a problem with clients seeing the incorrect vote options
> >> > after changing servers
> >> > > - Fixed the backpack image for the Schadenfreude not being disabled
> >> > when using paint
> >> > > - Updated the Planeswalker Goggles to not hide the Scout's
> >> > hat/headset
> >> > > - Updated the taunt items to be nameable
> >> > > - Updated the localization files
> >> > >
> >> > > Jason
> >> > >
> >> > >
> >> > > _______________________________________________
> >> > > To unsubscribe, edit your list preferences, or view the list
> >> > archives, please visit:
> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> > >
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
> --
> --
> Kind regards,
> *Saul Rennison*
>
> _______________________________________________
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> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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