Hmm, it does appear to be only processing on every other frame, so FPS is halved.

Valve, please consider reverting this, or adding a command-line option to override it. Many providers sell servers based on FPS rate.

-John

On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:
Confirm:
===================
console:>  fps_max
"fps_max" = "1000" ( def. "300" )
  - Frame rate limiter

console:>  stats
CPU     In      Out     Uptime  Users   FPS     Players
0.00    0.00    0.00    0               0          454.66       0
===================

Valve, are you kidding??

2011/6/28<[email protected]>:
Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithu<[email protected]>
To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
        of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?





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