lol @ John.
Indeed, many providers sell their servers based on FPS rate (the higher
fps, the higher price). Most providers are just doing this for getting
more money, nothing else is changed on those servers and mostly the
servers are _not_ running at best performance.
Also this one is not valves problem. Valve is here to get the best
performance out of their games and to make the best gameplay for the
customers -> _not for making the game the best way to sell gameservers_
Its the same thing like when they limted the tickrate to 66. Many people
cry, some try to "hack" tickrate 100 and some people are just using this
chance make better servers - you decide your side =)
Also it would be really boring if the servers will run the same way for
ever - be happy for this change and try to make your servers even better
now =)
Also if anyone from valve is reading this mailinglist, some reply why
exactly this change happend would be interesting. I'am recommending this
update but it would be really nice to have some more information on this.
Have a nice day.
Am 28.06.2011 08:45, schrieb John:
Hmm, it does appear to be only processing on every other frame, so FPS
is halved.
Valve, please consider reverting this, or adding a command-line option
to override it. Many providers sell servers based on FPS rate.
-John
On 6/27/2011 10:57 PM, Никита Булаев [Nikita Bulaev] wrote:
Confirm:
===================
console:> fps_max
"fps_max" = "1000" ( def. "300" )
- Frame rate limiter
console:> stats
CPU In Out Uptime Users FPS Players
0.00 0.00 0.00 0 0 454.66 0
===================
Valve, are you kidding??
2011/6/28<[email protected]>:
Message: 2
Date: Tue, 28 Jun 2011 14:30:56 +1000
From: prithu<[email protected]>
To: Half-Life dedicated Linux server mailing list
<[email protected]>
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day
of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Message-ID:<[email protected]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
This update has caused all of our server's FPS to sit at half the amount
it would usually sit at (~480 instead of ~1000). Is anyone else
experiencing this?
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