On 6/28/2011 1:01 AM, DontWannaName! wrote:
I wouldn't be surprised if they [halved the maximum allowed FPS] as a fix for 
the server lag and that server fps being capped lower is a good way to ensure 
all servers run well and match the tickrate better.

Possibly, but one wonders why they don't just cap the FPS to match the tickrate in that case, as they did with L4D/L4D2. Additionally, the complaints about crazy CPU usage after the last update were apparently due to a bug (as the game worked fine previously with 500/1000 FPS), so it would seem to make more sense to fix that bug.

I do hope that Valve chimes in. As others have noted, possibly this was a mistake, as the changelog mentioned "Reduced CPU usage for idle servers" -- the server code may not be written to detect an "idle server" properly, and is halving the server FPS at all times instead of just when the server is empty. If the change is actually meant to be permanent, I'd like to know that for certain (from Valve), so that new guidance to customers can be defined.

-John

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