The in-game server browser was never the problem for me... it was showing properly the last time I checked it (24/24 players).

It's the Steam browser that has been wrong, since roughly 2009, whenever SourceTV (or now replay) is enabled, showing 24/25 players for a full 24-player server.

We know why this is: The Steam server browser doesn't display bots. However, this naive decision doesn't take into account bots that are always present and increase maxplayers, such as SourceTV or replay.

On 7/1/2011 4:08 PM, Jonah Hirsch wrote:
My server with replays no longer acts as if replay is a bot, and the in-game
server browser is no longer out of 23, so something was fixed in this update
related to the replay bot and player count.
-----------------------
Jonah Hirsch



On Fri, Jul 1, 2011 at 12:28 PM, Flubber<[email protected]>  wrote:

My server with replay still report 24/25, i have to change
sv_visiblemaxplayers to 24 in order to correct it.

2011/7/1 Claudio Beretta<[email protected]>

HLDS updater has this feature too:
Steam.cfg
PreferredContentServerIDs = "id1 id2 id3"
where idX should be the valve content server ID as seen on
http://store.steampowered.com/stats/content/

In my experience, clients almost always download much faster than the
HLDS
download tool, it even looks like they download multiple files in
parallel.
On Fri, Jul 1, 2011 at 8:33 PM, Ian R. Justman<[email protected]>
wrote:

On 07/01/2011 10:57, Claudio Beretta wrote:

the funny thing is that clients ALWAYS download stuff faster than
servers
Probably because the clients have their own download servers, and you
can
tell your client where to pick up upates, which for me is either San
Jose,
CA (when I'm at my current place of residence, Fresno, CA) or
Sacramento,
CA
(when I'm at my hometown of North Highlands, which is near Sacramento).
  I
don't know whether the HLDS updater has a similar ability to be so
configured.

--Ian.

--
Ian R. Justman
UNIX hacker.  Anime fan.  Any questions?
ianj (at) ian-justman.com


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