I have 2 ghost players right now on one server and one on the other. The rest are so far yet to receive any.

-ics

2.7.2011 21:12, Eli Witt kirjoitti:
Just got a ghost player in my server.

<sigh>

On Sat, Jul 2, 2011 at 9:17 AM, Jeff Sugar<[email protected]>  wrote:

I forgot to mention earlier today that, since no one else did, I can
confirm
that it all works as it should as far as this stuff goes, now. Hopefully
this confirmation helps someone else who is in the position I was before :P

On Fri, Jul 1, 2011 at 4:11 PM, Jeff Sugar<[email protected]>  wrote:

Can anyone confirm that, as long as sv_visiblemaxplayers set to 24, it
displays both the player count and max players properly in both the Steam
browser and TF2's? If so, does it require the replays to be enabled in
the
command line, or can you do so in your server.cfg and it still works?

Given the track record on these kinds of fixes, I'm wary of just jumping
in
and hoping it's fixed, especially considering it requires a restart each
time it's enabled/disabled if you do it the command line way. These bugs
were the only thing keeping us from enabling them, so I'm crossing my
fingers here.



On Fri, Jul 1, 2011 at 2:55 PM, Ross Bemrose<[email protected]>
wrote:
The in-game server browser was never the problem for me... it was
showing
properly the last time I checked it (24/24 players).

It's the Steam browser that has been wrong, since roughly 2009, whenever
SourceTV (or now replay) is enabled, showing 24/25 players for a full
24-player server.

We know why this is: The Steam server browser doesn't display bots.
  However, this naive decision doesn't take into account bots that are
always
present and increase maxplayers, such as SourceTV or replay.


On 7/1/2011 4:08 PM, Jonah Hirsch wrote:

My server with replays no longer acts as if replay is a bot, and the
in-game
server browser is no longer out of 23, so something was fixed in this
update
related to the replay bot and player count.
-----------------------
Jonah Hirsch



On Fri, Jul 1, 2011 at 12:28 PM, Flubber<[email protected]>   wrote:

  My server with replay still report 24/25, i have to change
sv_visiblemaxplayers to 24 in order to correct it.

2011/7/1 Claudio Beretta<beretta.claudio@gmail.**com<
[email protected]>
  HLDS updater has this feature too:
Steam.cfg
PreferredContentServerIDs = "id1 id2 id3"
where idX should be the valve content server ID as seen on
http://store.steampowered.com/**stats/content/<
http://store.steampowered.com/stats/content/>
In my experience, clients almost always download much faster than the

HLDS

download tool, it even looks like they download multiple files in

parallel.

On Fri, Jul 1, 2011 at 8:33 PM, Ian R. Justman<[email protected]>
wrote:

  On 07/01/2011 10:57, Claudio Beretta wrote:
  the funny thing is that clients ALWAYS download stuff faster than
servers
Probably because the clients have their own download servers, and
you
can
tell your client where to pick up upates, which for me is either San
Jose,

CA (when I'm at my current place of residence, Fresno, CA) or

Sacramento,
CA

(when I'm at my hometown of North Highlands, which is near
Sacramento).

  I

don't know whether the HLDS updater has a similar ability to be so
configured.

--Ian.

--
Ian R. Justman
UNIX hacker.  Anime fan.  Any questions?
ianj (at) ian-justman.com


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