We have released an update to the beta, run the hldsupdatetool with "-beta 
hlbeta" to get this update. Changes for this update are:

- Changed sv_filetransfermaxsize to 1mbyte by default
- Disallow the dlfile command if the server is configured with a sv_downloadurl


The dlfile command is used internally by the engine to allow users to download 
custom maps using the in-game channel, unfortunately the processing for large 
files is done inline and can stall the server. Re-architecting this is beyond 
the scope for HL1 so the solution would be to use the sv_downloadurl feature if 
you want to host custom content (or increase the sv_filetransfermaxsize cvar 
but risk your server FPS stuttering).

- Alfred

> -----Original Message-----
> From: [email protected] [mailto:hlds-
> [email protected]] On Behalf Of Alfred Reynolds
> Sent: Thursday, July 07, 2011 6:20 PM
> To: Half-Life dedicated Linux server mailing list;
> '[email protected]'; '[email protected]'
> Subject: [hlds] Half-Life 1 engine beta update released
> 
> We have released a beta update for Half-Life 1 engine based games
> (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> update run the hldsupdatetool with "-beta hlbeta" on the command line.
> This update continues on some exploit fixes we have already shipped
> within this beta.
> 
> Changes:
> - Added sv_filetransfermaxsize cvar to limit the size of a file a
> server will try to send to a client, by default 10mbytes.
> - Prevented halflife.wad from being downloaded from a server (fixes
> server hang/stall).
> 
> 
> There is also a couple client side fixes, if you run your Steam client
> with "-beta hlbeta" on its command line and run Half-Life games you
> will have some fixes that prevent server redirection.
> 
> 
> 
> - Alfred
> 
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