It's intentional so then people can't go spec->team to gain money for
joining.


Kind regards,
*Saul Rennison*


2011/7/14 px <[email protected]>

> Hello
>
> A  small  question:  when somebody ingame goes to spectators, and than
> goes  back  to  one of the team, he looses his money, is this intended
> behavior, or bug? Tested on clean server, even no metamod installed
>
> > Seems like there are no problems with this update so I expect we
> > will set it to be the public version soon, if you haven't already
> > tested this update with your server do so now or forever hold your peace.
>
> >> -----Original Message-----
> >> From: [email protected] [mailto:hlds-
> >> [email protected]] On Behalf Of Alfred Reynolds
> >> Sent: Monday, July 11, 2011 4:04 PM
> >> To: '[email protected]'; Half-Life dedicated Linux server
> >> mailing list; '[email protected]'
> >> Subject: Re: [hlds] Half-Life 1 engine beta update released
> >>
> >> We have released an update to the beta, run the hldsupdatetool with "-
> >> beta hlbeta" to get this update. Changes for this update are:
> >>
> >> - Changed sv_filetransfermaxsize to 1mbyte by default
> >> - Disallow the dlfile command if the server is configured with a
> >> sv_downloadurl
> >>
> >>
> >> The dlfile command is used internally by the engine to allow users to
> >> download custom maps using the in-game channel, unfortunately the
> >> processing for large files is done inline and can stall the server. Re-
> >> architecting this is beyond the scope for HL1 so the solution would be
> >> to use the sv_downloadurl feature if you want to host custom content
> >> (or increase the sv_filetransfermaxsize cvar but risk your server FPS
> >> stuttering).
> >>
> >> - Alfred
> >>
> >> > -----Original Message-----
> >> > From: [email protected] [mailto:hlds-
> >> > [email protected]] On Behalf Of Alfred Reynolds
> >> > Sent: Thursday, July 07, 2011 6:20 PM
> >> > To: Half-Life dedicated Linux server mailing list;
> >> > '[email protected]'; '[email protected]'
> >> > Subject: [hlds] Half-Life 1 engine beta update released
> >> >
> >> > We have released a beta update for Half-Life 1 engine based games
> >> > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this
> >> > update run the hldsupdatetool with "-beta hlbeta" on the command
> >> line.
> >> > This update continues on some exploit fixes we have already shipped
> >> > within this beta.
> >> >
> >> > Changes:
> >> > - Added sv_filetransfermaxsize cvar to limit the size of a file a
> >> > server will try to send to a client, by default 10mbytes.
> >> > - Prevented halflife.wad from being downloaded from a server (fixes
> >> > server hang/stall).
> >> >
> >> >
> >> > There is also a couple client side fixes, if you run your Steam
> >> client
> >> > with "-beta hlbeta" on its command line and run Half-Life games you
> >> > will have some fixes that prevent server redirection.
> >> >
> >> >
> >> >
> >> > - Alfred
> >> >
> >> > _______________________________________________
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> >> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >> _______________________________________________
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> >> please visit:
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>
> > _______________________________________________
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> please visit:
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>
>
>
>
> --
> С уважением,
>  px                          mailto:[email protected]
>
>
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