oops wrong mail sorry guys.

On Thu, Jul 21, 2011 at 6:02 AM, José Santos <[email protected]> wrote:

> Yes, the "statically linked libsteam.so to libstdc++" seems to fixed the
> issue.
>
> On 21 July 2011 13:52, C Szabo <[email protected]> wrote:
>
> >
> > With the latest beta i now see my servers in the serverlist. :)
> >
> > Running debian.
> >
> > > Date: Thu, 21 Jul 2011 13:51:20 +0100
> > > From: [email protected]
> > > To: [email protected]
> > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > >
> > > I have libstdc++6 installed as well and it doesn't work. Maybe because
> it
> > > has GLIBC 4.x and libstdc++5 had GLIBC 3.x
> > >
> > > On 21 July 2011 05:26, Alfred Reynolds <[email protected]>
> wrote:
> > >
> > > > We have released an update to the beta, run the hldsupdatetool with
> > "-beta
> > > > hlbeta" to get this update. Changes for this update are:
> > > >
> > > > - fixed failing to load steam interfaces on windows (updated
> > steamclient
> > > > binaries) (win32)
> > > > - statically linked libsteam.so to libstdc++ so you don't need to
> > update it
> > > > (linux)
> > > >
> > > > Let us see if this one sticks.
> > > >
> > > > > -----Original Message-----
> > > > > From: [email protected] [mailto:
> hlds_linux-
> > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > Sent: Wednesday, July 20, 2011 5:42 PM
> > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > '[email protected]'; '
> [email protected]
> > '
> > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > >
> > > > > We have released an update to the beta, run the hldsupdatetool with
> > "-
> > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > >
> > > > > - removed a debug command that shouldn't have been in the shipped
> > bits
> > > > >
> > > > > If you grabbed the last update you should get this. I'm still
> looking
> > > > > into statically linking libsteam.
> > > > >
> > > > > > -----Original Message-----
> > > > > > From: [email protected] [mailto:
> > hlds_linux-
> > > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > > Sent: Wednesday, July 20, 2011 2:08 PM
> > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > '[email protected]'; '
> > [email protected]'
> > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
> > > > > >
> > > > > > We have released an update to the beta, run the hldsupdatetool
> with
> > > > > "-
> > > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > > >
> > > > > > - actually updated the Linux binary properly this time ( was
> > missing
> > > > > > previous changes)
> > > > > > - updated steam support binary drop
> > > > > >
> > > > > >
> > > > > > Sans regressions this will be the release we set live once you
> guys
> > > > > > have looked it over.
> > > > > >
> > > > > > > -----Original Message-----
> > > > > > > From: [email protected] [mailto:
> > hlds_linux-
> > > > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > > > Sent: Monday, July 18, 2011 3:43 PM
> > > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > > '[email protected]';
> > > > > '[email protected]'
> > > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> released
> > > > > > >
> > > > > > > We have released an update to the beta, run the hldsupdatetool
> > with
> > > > > > "-
> > > > > > > beta hlbeta" to get this update. Changes for this update are:
> > > > > > >
> > > > > > > - rolled back previous sv_downloadurl and dlfile changes, added
> > > > > some
> > > > > > > more checks to prevent inappropriate dlfile calls at other
> times
> > > > > > > - Increased "sv_filetransfermaxsize" back to 10mbytes by
> default
> > > > > > > - Added "sv_allow_dlfile" cvar, set this to 0 to disable using
> > > > > dlfile
> > > > > > > at all (useful safe valve if getting hit by this attack)
> > > > > > > - Allow up to 128 mbyte heap via -heapsize command (up from
> > > > > previous
> > > > > > > 40mbytes), for some 3rd party games
> > > > > > > - Added sv_logsecret support, same implementation as on Source
> > > > > engine
> > > > > > > - Rate limit user voice data to one per frame, fixes
> > > > > voice_inputdata
> > > > > > > exploit. If you run 1000FPS server and still have a problem,
> stop
> > > > > > > running a 1000FPS server.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > -----Original Message-----
> > > > > > > > From: [email protected]
> > > > > [mailto:hlds_linux-
> > > > > > > > [email protected]] On Behalf Of Alfred Reynolds
> > > > > > > > Sent: Monday, July 18, 2011 10:37 AM
> > > > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > > > '[email protected]';
> > > > > > '[email protected]'
> > > > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> > released
> > > > > > > >
> > > > > > > > I received a couple bug reports over the weekend so I am
> going
> > to
> > > > > > > take
> > > > > > > > the time to dig into those, expect another beta release or
> two
> > > > > > before
> > > > > > > a
> > > > > > > > full release.
> > > > > > > >
> > > > > > > > > -----Original Message-----
> > > > > > > > > From: [email protected]
> > > > > > [mailto:hlds_linux-
> > > > > > > > > [email protected]] On Behalf Of Alfred
> Reynolds
> > > > > > > > > Sent: Friday, July 15, 2011 1:29 PM
> > > > > > > > > To: '[email protected]'; Half-Life dedicated
> Linux
> > > > > > server
> > > > > > > > > mailing list; '[email protected]'
> > > > > > > > > Subject: Re: [hlds_linux] Half-Life 1 engine beta update
> > > > > released
> > > > > > > > >
> > > > > > > > > We have released an update to the beta, run the
> > hldsupdatetool
> > > > > > with
> > > > > > > > "-
> > > > > > > > > beta hlbeta" to get this update. Changes for this update
> are:
> > > > > > > > >
> > > > > > > > > - more input checking on some MSG_X functions
> > > > > > > > >
> > > > > > > > > There were no known exploits this is fixing but better safe
> > > > > than
> > > > > > > > sorry.
> > > > > > > > > My plan is to release this publically on Monday, so make
> sure
> > > > > you
> > > > > > > try
> > > > > > > > > these new binaries over the weekend.
> > > > > > > > >
> > > > > > > > > - Alfred
> > > > > > > > >
> > > > > > > > > > -----Original Message-----
> > > > > > > > > > From: [email protected] [mailto:hlds-
> > > > > > > > > > [email protected]] On Behalf Of Alfred
> > Reynolds
> > > > > > > > > > Sent: Monday, July 11, 2011 4:04 PM
> > > > > > > > > > To: '[email protected]'; Half-Life dedicated
> > Linux
> > > > > > > server
> > > > > > > > > > mailing list; '[email protected]'
> > > > > > > > > > Subject: Re: [hlds] Half-Life 1 engine beta update
> released
> > > > > > > > > >
> > > > > > > > > > We have released an update to the beta, run the
> > > > > hldsupdatetool
> > > > > > > with
> > > > > > > > > "-
> > > > > > > > > > beta hlbeta" to get this update. Changes for this update
> > are:
> > > > > > > > > >
> > > > > > > > > > - Changed sv_filetransfermaxsize to 1mbyte by default
> > > > > > > > > > - Disallow the dlfile command if the server is configured
> > > > > with
> > > > > > a
> > > > > > > > > > sv_downloadurl
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > The dlfile command is used internally by the engine to
> > allow
> > > > > > > users
> > > > > > > > to
> > > > > > > > > > download custom maps using the in-game channel,
> > unfortunately
> > > > > > the
> > > > > > > > > > processing for large files is done inline and can stall
> the
> > > > > > > server.
> > > > > > > > > Re-
> > > > > > > > > > architecting this is beyond the scope for HL1 so the
> > solution
> > > > > > > would
> > > > > > > > > be
> > > > > > > > > > to use the sv_downloadurl feature if you want to host
> > custom
> > > > > > > > content
> > > > > > > > > > (or increase the sv_filetransfermaxsize cvar but risk
> your
> > > > > > server
> > > > > > > > FPS
> > > > > > > > > > stuttering).
> > > > > > > > > >
> > > > > > > > > > - Alfred
> > > > > > > > > >
> > > > > > > > > > > -----Original Message-----
> > > > > > > > > > > From: [email protected] [mailto:
> hlds-
> > > > > > > > > > > [email protected]] On Behalf Of Alfred
> > > > > Reynolds
> > > > > > > > > > > Sent: Thursday, July 07, 2011 6:20 PM
> > > > > > > > > > > To: Half-Life dedicated Linux server mailing list;
> > > > > > > > > > > '[email protected]';
> > > > > > > > > '[email protected]'
> > > > > > > > > > > Subject: [hlds] Half-Life 1 engine beta update released
> > > > > > > > > > >
> > > > > > > > > > > We have released a beta update for Half-Life 1 engine
> > based
> > > > > > > games
> > > > > > > > > > > (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To
> > > > > grab
> > > > > > > this
> > > > > > > > > > > update run the hldsupdatetool with "-beta hlbeta" on
> the
> > > > > > > command
> > > > > > > > > > line.
> > > > > > > > > > > This update continues on some exploit fixes we have
> > already
> > > > > > > > shipped
> > > > > > > > > > > within this beta.
> > > > > > > > > > >
> > > > > > > > > > > Changes:
> > > > > > > > > > > - Added sv_filetransfermaxsize cvar to limit the size
> of
> > a
> > > > > > file
> > > > > > > a
> > > > > > > > > > > server will try to send to a client, by default
> 10mbytes.
> > > > > > > > > > > - Prevented halflife.wad from being downloaded from a
> > > > > server
> > > > > > > > (fixes
> > > > > > > > > > > server hang/stall).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > There is also a couple client side fixes, if you run
> your
> > > > > > Steam
> > > > > > > > > > client
> > > > > > > > > > > with "-beta hlbeta" on its command line and run
> Half-Life
> > > > > > games
> > > > > > > > you
> > > > > > > > > > > will have some fixes that prevent server redirection.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > - Alfred
> > > > > > > > > > >
> > > > > > > > > > > _______________________________________________
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> > > > > > > > > > archives,
> > > > > > > > > > > please visit:
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> > > > > > > > > >
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> > > > > > > > > please visit:
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> >
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