How many of you without replays and with Dr. G weapons enabled have
had crashes __not__ during mapchange?

On Fri, Jul 29, 2011 at 1:42 PM, Michael Johansen <[email protected]> wrote:
>
> Im not even running any anti-cheats or any of that sorts except DAF and i 
> haven't had any crashes. None of my servers are running the patch. Stock SM 
> addons + a few of my own plugins.
>
>> Date: Fri, 29 Jul 2011 23:37:48 +0300
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds_linux] Team Fortress 2 Update
>>
>> I run it and i've gotten only 1 crash in the middle of the map this
>> morning on one server. The rest 2 are running so far without crashes and
>> 1 isn't even updated due to it being full all the time. I don't think
>> it's KAC that crashes the servers.
>>
>> -ics
>>
>> 29.7.2011 23:14, Info kirjoitti:
>> > How many of those experiencing crashes on map change are running
>> > SMAC/Kigen's Anti Cheat?  It seems to be a major factor in the crashes I've
>> > experienced--100% crash on map change when loaded, but no crashes (yet) 
>> > when
>> > unloaded.
>> >
>> > On Fri, Jul 29, 2011 at 12:38, Michael Johansen<[email protected]>  wrote:
>> >
>> >> We're kinda in the same situation, mine doesn't crash on changelevel tho.
>> >>
>> >>> Date: Fri, 29 Jul 2011 22:30:43 +0300
>> >>> From: [email protected]
>> >>> To: [email protected]
>> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update
>> >>>
>> >>> I'm in the same situation as Michael. Weapons disabled, crash on
>> >>> changelevel.
>> >>>
>> >>> 2011/7/29 Michael Johansen<[email protected]>
>> >>>
>> >>>> Just an update from my situation; after i disabled the new weapons (Cow
>> >>>> mangler and the secondary for soldier) and did some edits to my
>> >> mapcycle i
>> >>>> have had no crashes the last week. And i'm not running the last update
>> >>>> either. Latest SM/MM here too. No hangs, crashes or anything of that
>> >> sort.
>> >>>>> Date: Fri, 29 Jul 2011 09:30:22 -0700
>> >>>>> From: [email protected]
>> >>>>> To: [email protected]
>> >>>>> Subject: Re: [hlds_linux] Team Fortress 2 Update
>> >>>>>
>> >>>>> My server has the latest sm/mm, no replays, disabled weaps (lasers,
>> >>>>> mantreads).  I can reliably reproduce crashes on map change (it
>> >> happens
>> >>>>> 80-90% of the time).  Hopefully Valve has something in mind that will
>> >> get
>> >>>>> released today--another weekend with broken code is not promising.
>> >>>>>
>> >>>>> On Fri, Jul 29, 2011 at 08:25, Saint K.<[email protected]>
>> >>>> wrote:
>> >>>>>> We're had 3 crashes which created mini dumps today - I've sent them
>> >> off
>> >>>> to
>> >>>>>> VALVe.
>> >>>>>>
>> >>>>>> Saint K.
>> >>>>>> ________________________________________
>> >>>>>> From: [email protected] [
>> >>>>>> [email protected]] On Behalf Of AnAkIn . [
>> >>>>>> [email protected]]
>> >>>>>> Sent: 29 July 2011 17:11
>> >>>>>> To: Half-Life dedicated Linux server mailing list
>> >>>>>> Subject: Re: [hlds_linux] Team Fortress 2 Update
>> >>>>>>
>> >>>>>> I didn't have any more crashes yet, but I just had a server hang.
>> >> No
>> >>>> crash
>> >>>>>> dumps.
>> >>>>>>
>> >>>>>> 2011/7/29 srcds admin<[email protected]>
>> >>>>>>
>> >>>>>>> Taking a look at my server logs... this looks very interesting..
>> >> 800
>> >>>>>>> invalid physics calls in a row.
>> >>>>>>>
>> >>>>>>> http://pastebin.com/HTjESY2G
>> >>>>>>>
>> >>>>>>> On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin<
>> >> [email protected]>
>> >>>>>>> wrote:
>> >>>>>>>> I had a crash last night, but don't have any details.  This
>> >> wasn't
>> >>>> on
>> >>>>>>> map
>> >>>>>>>> change as I run a 24/7 single map server. Seems alot more
>> >> stable
>> >>>> than
>> >>>>>> it
>> >>>>>>>> was, but there is still something causing crashes. I have the
>> >> new
>> >>>> weps
>> >>>>>>>> enabled.
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña<
>> >>>>>> [email protected]>
>> >>>>>>>> wrote:
>> >>>>>>>>> I waited a long time to say this since I could be wrong
>> >>>>>>>>>
>> >>>>>>>>> No single crashes here..
>> >>>>>>>>>
>> >>>>>>>>> My last crash was at vphysics update (before cow mangler).
>> >>>>>>>>>
>> >>>>>>>>> My environment:
>> >>>>>>>>> -Intel core i7 930(or 920 don't remember at this time) @
>> >> 3.2ghz
>> >>>>>>>>> -8gb ram
>> >>>>>>>>> -Debian Lenny stock kernel
>> >>>>>>>>>
>> >>>>>>>>> Server:
>> >>>>>>>>> -Replay enabled (local filehost)
>> >>>>>>>>> -Sourcemod
>> >>>>>>>>> -SourceOP
>> >>>>>>>>> -28 slot server
>> >>>>>>>>>
>> >>>>>>>>> Hosted in South America.
>> >>>>>>>>>
>> >>>>>>>>> The only big problem I've had is a international bandwidth
>> >> outage
>> >>>> in
>> >>>>>>> the
>> >>>>>>>>> datacenter that caused all valve servers to freeze at startup
>> >>>> because
>> >>>>>> a
>> >>>>>>>>> connection to a valve master server made synchronously. To
>> >>>>   address
>> >>>>>>> this
>> >>>>>>>>> issue I had to block all valve IPs with route command (using
>> >>>> strings
>> >>>>>> to
>> >>>>>>>>> find them in libraries).
>> >>>>>>>>>
>> >>>>>>>>> It would be great if valve could fix by making initial
>> >> connection
>> >>>> to
>> >>>>>>>>> master server asynchronously, like the connection to item
>> >> server
>> >>>> (not
>> >>>>>>>>> sure) so it prevents the server hang if there's a network
>> >> outage
>> >>>> or a
>> >>>>>>>>> inoperating valve master server (this happened years ago)
>> >>>>>>>>>
>> >>>>>>>>> -Rodrigo
>> >>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> On 29-07-2011 8:16, Peter Reinhold wrote:
>> >>>>>>>>>> On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox"
>> >> Alexandru
>> >>>>>>>> wrote:
>> >>>>>>>>>>> +1, after changelevel.
>> >>>>>>>>>> I've had a couple of those as well today.
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> /Peter
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> _______________________________________________
>> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>> archives,
>> >>>>>>>>>> please visit:
>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>>>>
>> >>>>>>>>>
>> >>>>>>>>> _______________________________________________
>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>>>>>>> please visit:
>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>> _______________________________________________
>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>>>>>> please visit:
>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>> _______________________________________________
>> >>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>> archives,
>> >>>>>>> please visit:
>> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> --
>> >>>>>> Best regards,
>> >>>>>> AnAkIn,
>> >>>>>> -------------
>> >>>>>> ESL EU TF2 Admin
>> >>>>>> http://www.esl.eu/eu/tf2
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >>>>>> please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>
>> >>>>>> _______________________________________________
>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >>>>>> please visit:
>> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>>>>
>> >>>>> _______________________________________________
>> >>>>> To unsubscribe, edit your list preferences, or view the list
>> >> archives,
>> >>>> please visit:
>> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>>> _______________________________________________
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>> >>>> please visit:
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>> >>>>
>> >>> _______________________________________________
>> >>> To unsubscribe, edit your list preferences, or view the list archives,
>> >> please visit:
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>> >> please visit:
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>> >>
>> > _______________________________________________
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>> > please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
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>
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