Maybe I'm just lucky... I haven't seen that many server crashes lately.  I
had none yesterday when I played for roughly 3 hours, so I could monitor the
situation.

None of my users have reported crashes recently either.  Makes me wonder if
one of my extensions is protecting me from unexplained crashes.

Servers 1 & 2:
OS: Ubuntu 10.04.3 64-bit
Server mods: MM:Source 1.8.7, SourceMod 1.3.8
SM Extensions (excluding defaults): Socket, Server Secure - Files Only,
CBaseServer tools, SDK Hooks
SM Plugins (excluding defaults): Superlogs: TF2, HLStatsX:CE, Name Change
Punisher, Custom Votes, Mapchooser Extended, Mapchooser Extended Sounds, TF2
FF on during waiting for players, Spray Tracer, Deadchat, Immunity Reserve
Slots, SourceBans, Rock the Vote (SM), Nominations (SM), Kigen's Anti-Cheat,
Maplister


Servers 3 & 4:
OS: Debian Squeeze 64-bit
Server mods: MM:Source 1.8.7, SourceMod 1.3.8
SM Extensions (excluding defaults): Socket, Server Secure - Files Only,
CBaseServer tools, SDK Hooks
SM Plugins (excluding defaults): Superlogs: TF2, HLStatsX:CE, Name Change
Punisher, Custom Votes, Mapchooser Extended, Mapchooser Extended Sounds, TF2
FF on during waiting for players, Spray Tracer, Deadchat, Immunity Reserve
Slots, SourceBans, Rock the Vote (SM), Nominations (SM), Kigen's Anti-Cheat

None of the weapons are disabled on my servers.


On Fri, Jul 29, 2011 at 12:30 PM, Info <[email protected]> wrote:

> My server has the latest sm/mm, no replays, disabled weaps (lasers,
> mantreads).  I can reliably reproduce crashes on map change (it happens
> 80-90% of the time).  Hopefully Valve has something in mind that will get
> released today--another weekend with broken code is not promising.
>
> On Fri, Jul 29, 2011 at 08:25, Saint K. <[email protected]> wrote:
>
> > We're had 3 crashes which created mini dumps today - I've sent them off
> to
> > VALVe.
> >
> > Saint K.
> > ________________________________________
> > From: [email protected] [
> > [email protected]] On Behalf Of AnAkIn . [
> > [email protected]]
> > Sent: 29 July 2011 17:11
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Team Fortress 2 Update
> >
> > I didn't have any more crashes yet, but I just had a server hang. No
> crash
> > dumps.
> >
> > 2011/7/29 srcds admin <[email protected]>
> >
> > > Taking a look at my server logs... this looks very interesting.. 800
> > > invalid physics calls in a row.
> > >
> > > http://pastebin.com/HTjESY2G
> > >
> > > On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin <[email protected]>
> > > wrote:
> > > > I had a crash last night, but don't have any details.  This wasn't on
> > > map
> > > > change as I run a 24/7 single map server. Seems alot more stable than
> > it
> > > > was, but there is still something causing crashes. I have the new
> weps
> > > > enabled.
> > > >
> > > >
> > > >
> > > > On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña <
> > [email protected]>
> > > > wrote:
> > > >> I waited a long time to say this since I could be wrong
> > > >>
> > > >> No single crashes here..
> > > >>
> > > >> My last crash was at vphysics update (before cow mangler).
> > > >>
> > > >> My environment:
> > > >> -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz
> > > >> -8gb ram
> > > >> -Debian Lenny stock kernel
> > > >>
> > > >> Server:
> > > >> -Replay enabled (local filehost)
> > > >> -Sourcemod
> > > >> -SourceOP
> > > >> -28 slot server
> > > >>
> > > >> Hosted in South America.
> > > >>
> > > >> The only big problem I've had is a international bandwidth outage in
> > > the
> > > >
> > > >> datacenter that caused all valve servers to freeze at startup
> because
> > a
> > >
> > > >> connection to a valve master server made synchronously. To  address
> > > this
> > > >
> > > >> issue I had to block all valve IPs with route command (using strings
> > to
> > >
> > > >> find them in libraries).
> > > >>
> > > >> It would be great if valve could fix by making initial connection to
> > > >> master server asynchronously, like the connection to item server
> (not
> > > >> sure) so it prevents the server hang if there's a network outage or
> a
> > > >> inoperating valve master server (this happened years ago)
> > > >>
> > > >> -Rodrigo
> > > >>
> > > >>
> > > >> On 29-07-2011 8:16, Peter Reinhold wrote:
> > > >>> On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox" Alexandru
> > > > wrote:
> > > >>>> +1, after changelevel.
> > > >>>
> > > >>> I've had a couple of those as well today.
> > > >>>
> > > >>>
> > > >>> /Peter
> > > >>>
> > > >>>
> > > >>>
> > > >>> _______________________________________________
> > > >>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >>>
> > > >>
> > > >>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> >
> >
> >
> > --
> > Best regards,
> > AnAkIn,
> > -------------
> > ESL EU TF2 Admin
> > http://www.esl.eu/eu/tf2
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
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>
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