I also have not noticed any crashed throughout these last few updates. I have 
one lightly trafficked server, however.

Debian
Intel
Sourcemod
Replay

Sent via BlackBerry by AT&T

-----Original Message-----
From: "Aaron \"DJ Zyrphon\" Thompson"<[email protected]>
Sender: [email protected]
Date: Thu, 4 Aug 2011 19:53:19 
To: <[email protected]>; Half-Life dedicated Linux server 
mailinglist<[email protected]>
Reply-To: Half-Life dedicated Linux server mailing list
        <[email protected]>
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

I'm just putting this out there: I am not having tis map change crash issue and 
I run 8 servers, 4 of which are not 24/7 map servers.

Sent from my MOTOBLUR™ smartphone on AT&T

-----Original message-----
From: "Björn Rohlén" <[email protected]>
To: [email protected], Half-Life dedicated Linux server mailing list 
<[email protected]>
Sent: Fri, Aug 5, 2011 00:45:47 GMT+00:00
Subject: Re: [hlds_linux] Team Fortress 2 Update Released

blizzard does not do these things against their population.

-The G

On Thu, Jul 28, 2011 at 2:23 AM, steve grout <[email protected]> wrote:

> ok, so did another verify all... removed sourcemod, removed replay.. and
> every single map change the server crashes.. im lost now!
>
>
> On 28/07/2011 01:04, Jesse Molina wrote:
>
>>
>> no hlds_announce list usage?  Even though it's not a required update?
>>
>>
>>
>> Jason Ruymen wrote:
>>
>>> Updates to Team Fortress 2 are now available.  The specific changes
>>> include:
>>>
>>> - Fixed a Mac client crash triggered after selecting a team.
>>> - Fixed a couple of replay issues.
>>> - Updated the localization files.
>>>
>>> Jason
>>>
>>>
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>>> please visit:
>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>
>>
>>
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> please visit:
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>
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