I thought I was alone.

On Sat, Aug 6, 2011 at 1:21 PM, Bajdechi "Nightbox" Alexandru
<[email protected]> wrote:
> My server still crashes. I'm afraid I don't have more info. But it happens.
>
> Sent from my HTC Sensation.
> În data de 06.08.2011 23:14, "Saint K." <[email protected]> a scris:
>> We just had a crash again, this time a user changed class in spawn from
> heavy to soldier with the pew pew weapons equipped. Exactly at the moment he
> pressed the soldier from the team selection menu, the server crashed.
>>
>> Saint K.
>> ________________________________________
>> From: [email protected] [
> [email protected]] On Behalf Of Eric Riemers [
> [email protected]]
>> Sent: 05 August 2011 21:23
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] Random server crashes / temp fix
>>
>> Did have one crash just now since last update:
>>
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> DataTable warning: player: Out-of-range value (359.000000) in
> SendPropFloat
>> 'm_angEyeAngles[0]', clamping.
>> L 08/05/2011 - 21:21:02: "Canazza<146><STEAM_0:0:5022617><Red>" joined
> team
>> "Blue"
>> L 08/05/2011 - 21:21:02: "|LZ| XD Nimba<145><STEAM_0:0:34097986><Red>"
>> joined team "Blue"
>>
>> After that no response from console, was taking up 100% cpu.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Saint K.
>> Sent: vrijdag 5 augustus 2011 20:48
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Random server crashes / temp fix
>>
>> Storage size isn't of issue.
>>
>> What worries me is that apparently somehow a corruption can exist there
>> which can cause a server to crash when a specific player joins.
>>
>> Saint K.
>> ________________________________________
>> From: [email protected]
>> [[email protected]] On Behalf Of msleeper
>> [[email protected]]
>> Sent: 05 August 2011 20:51
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Random server crashes / temp fix
>>
>> It does. Even if you don't use nemrun, you should clear out your downloads
>> periodically since srcds doesn't every do it and you'll wind up with many
>> many gigs of sprays.
>>
>> On Fri, Aug 5, 2011 at 11:24 AM, Ross Bemrose <[email protected]>
> wrote:
>>> I think the nemrun startup script has an option to clear the downloads
>>> directory every time the server starts.
>>>
>>> On Fri, Aug 5, 2011 at 11:05 AM, Saint K. <[email protected]>
>> wrote:
>>>
>>>> We've found a cause of the server crashes we were still experiencing
>>>> at random (much much lower then before, but we still had them).
>>>>
>>>> We were able to locate a user who was able to crash each and every
>>>> single server we ran, on different machines, fully tested &
>>>> reproduced without running any modifications. All this user had to do
>>>> was connect to the server.
>>>>
>>>> After removing all the content in */orangebox/tf/downloads/ on all
>>>> servers this user was no longer able to crash them by joining.
>>>> Somewhere there must have been some corruption in a file, triggered by
>> this user joining.
>>>>
>>>> Saint K.
>>>>
>>>> P.s. I while writing this, I just noticed another crash on a server,
>>>> so we're clearly not done yet with the crashes, the above just has
>>>> fixed one of many crashes it seems
>>>> _______________________________________________
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>>
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>>
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