I'd like to see less of you posting on the list. The odds of either of
these things happening are, sadly, equal.

On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
<[email protected]> wrote:
> meh okay. I'd still like to see more fixes and less promotional items.
>
> On Tue, Aug 9, 2011 at 9:36 PM, Ross Bemrose <[email protected]> wrote:
>
>> Even different parts of srcds have different programmers or teams.
>>
>> For example, just from the Valve employees email on this list I can
>> conclude: Jon Lippincott is responsible for replays.  Fletcher Dunn is in
>> charge of physics-related things (and possibly all new weapon behavior).
>>  Milton Ngan is in charge of networks and servers.  Jason Ruymen is in
>> charge of pushing out new builds (build coordinator?).  Alfred Reynolds is
>> in charge of goldsrc and has nothing to do with srcds.
>>
>> None of these people are modelers or artists.
>>
>>
>> On 8/10/2011 12:25 AM, James Puckett wrote:
>>
>>> I don't know, does the TF2 team not work on the TF2 for srcds or is there
>>> one seperate team for all games using srcds. Can you show me where you got
>>> your information from so I know you're not just bullshitting.
>>>
>>> On Tue, Aug 9, 2011 at 9:00 PM, Det<[email protected]>  wrote:
>>>
>>>  Did you stop to think that it might be different people/teams
>>>> designing/drawing hats than those that code on SRCDS?
>>>>
>>>> HERP
>>>>
>>>>
>>>>
>>>> On 10/08/2011 3:55 p.m., James Puckett wrote:
>>>>
>>>>  no, im complaining about how instead of fixing crashes they waste time
>>>>> on
>>>>> hats.
>>>>>
>>>>> On Tue, Aug 9, 2011 at 8:08 PM, Yuki<[email protected]>   wrote:
>>>>>
>>>>>  Get back to SPUF.
>>>>>
>>>>>>
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