Alfred has been involved with every srcds linux build for every valve game so i 
don't think you or any of us know or need to know what they really do unless 
you have somekind of "hammer legion member" in you.

-ics

----- Alkuperäinen viesti -----
> Gary McTaggart is an engine programmer, so he could be responsible for
> srcds I guess.
>
> On Wednesday, 10 August 2011, Ross Bemrose <[email protected]> wrote:
> > Even different parts of srcds have different programmers or teams.
> >
> > For example, just from the Valve employees email on this list I can
> conclude: Jon Lippincott is responsible for replays.   Fletcher Dunn is in
> charge of physics-related things (and possibly all new weapon behavior).
>   Milton Ngan is in charge of networks and servers.   Jason Ruymen is in
> charge of pushing out new builds (build coordinator?).   Alfred Reynolds
> is in charge of goldsrc and has nothing to do with srcds.
> >
> > None of these people are modelers or artists.
> >
> > On 8/10/2011 12:25 AM, James Puckett wrote:
> > >
> > > I don't know, does the TF2 team not work on the TF2 for srcds or is
> > > there one seperate team for all games using srcds. Can you show me
> > > where you
> got
> > > your information from so I know you're not just bullshitting.
> > >
> > > On Tue, Aug 9, 2011 at 9:00 PM, Det<[email protected]>   wrote:
> > >
> > > > Did you stop to think that it might be different people/teams
> > > > designing/drawing hats than those that code on SRCDS?
> > > >
> > > > HERP
> > > >
> > > >
> > > >
> > > > On 10/08/2011 3:55 p.m., James Puckett wrote:
> > > >
> > > > > no, im complaining about how instead of fixing crashes they
> > > > > waste time
> on
> > > > > hats.
> > > > >
> > > > > On Tue, Aug 9, 2011 at 8:08 PM, Yuki<[email protected]>     wrote:
> > > > >
> > > > > Get back to SPUF.
> > > > > >
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> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux><
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> > > >
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> >
> >
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> >
>
> --
>
>
> Kind regards,
> *Saul Rennison*
> _______________________________________________
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