Gary McTaggart is an engine programmer, so he could be responsible for srcds
I guess.

On Wednesday, 10 August 2011, Ross Bemrose <[email protected]> wrote:
> Even different parts of srcds have different programmers or teams.
>
> For example, just from the Valve employees email on this list I can
conclude: Jon Lippincott is responsible for replays.  Fletcher Dunn is in
charge of physics-related things (and possibly all new weapon behavior).
 Milton Ngan is in charge of networks and servers.  Jason Ruymen is in
charge of pushing out new builds (build coordinator?).  Alfred Reynolds is
in charge of goldsrc and has nothing to do with srcds.
>
> None of these people are modelers or artists.
>
> On 8/10/2011 12:25 AM, James Puckett wrote:
>>
>> I don't know, does the TF2 team not work on the TF2 for srcds or is there
>> one seperate team for all games using srcds. Can you show me where you
got
>> your information from so I know you're not just bullshitting.
>>
>> On Tue, Aug 9, 2011 at 9:00 PM, Det<[email protected]>  wrote:
>>
>>> Did you stop to think that it might be different people/teams
>>> designing/drawing hats than those that code on SRCDS?
>>>
>>> HERP
>>>
>>>
>>>
>>> On 10/08/2011 3:55 p.m., James Puckett wrote:
>>>
>>>> no, im complaining about how instead of fixing crashes they waste time
on
>>>> hats.
>>>>
>>>> On Tue, Aug 9, 2011 at 8:08 PM, Yuki<[email protected]>   wrote:
>>>>
>>>>  Get back to SPUF.
>>>>>
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-- 


Kind regards,
*Saul Rennison*
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