Hello

Are  you sure, that they are reported in correct place? I've read that
old  thread,  and most problems in it are client-side, while we are in
dedicated server list.
Also,  if  you  want to something be fixed, you must remind developers
about  it from time to time. For example, I've reported about annoying
log message 
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
Continuing with current version anyway.
near  year  ago  and  get no response, but when I re-reported about it
several weeks ago, it get fixed in latest 5408 build
So,  take this list, latest hlds build, check those of problems, which
server-side  related,  and  if  they still there, re-report about them
here :)


> They are reported. A lot of them. Check this old thread
> http://forums.steampowered.com/forums/showthread.php?t=845249. But
> I'm sure Valve won't invest time and money in this game anymore,
> that's pretty obvious for some long time.
> I personally am satisfied and grateful to see Alfred peeking an eye
> from time to time at these exploits and bugs and taking the time to
> fix them. By "more important issues" I meant bugs, exploits, etc,
> virtually anything that makes the game or the servers unusable, the
> rest it's livable, they are kinda making part of the game.


> ----- Original Message -----
> From: "px@ipt" <[email protected]>
> To: Dudu Stein <[email protected]>; Half-Life dedicated Linux
> server mailing list <[email protected]>
> Cc: 
> Sent: Thursday, August 18, 2011 11:33 AM
> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released

> Hello

> While  nobody  reporting about this "more important issues", even echo
> thing may be fixed among other

>> @px: I don't want to sound disrespectful but there are really other
>> more important issues than the sound echo thing. You could use a 
>> plugin or you could inform the players to type that command.

>> Now about the beta. I didn't get to test the latest release, but
>> did anything changed, client side I mean? When I tested the last
>> time I had an issue: everytime I alt-tabbed from the game to the
>> desktop and back in game the game window wouldn't refill the screen.
>> I mean if you run the game in 640x480 and your desktop resolution is
>> 1024x768 when alt-tabbing to the game you would be stucked with a
>> window covering 1/2 of the screen and the funny thing was that when
>> hovering the cursor over the position of the menus in this window
>> wouldn't work, it was like the buttons were where they should be
>> (you could hear the sound they make when moving the mouse in the
>> lower corner, outside the game window). It needs to be said it did
>> blocked the redirection, sometimes with "the server's map differs
>> from yours" or another one, something not being able to download the map I 
>> think.

>> But I don't think that would suffice to stop them keeping those
>> redirect servers running because of *cough* the nonsteam players who
>> will still be redirected to the nonsteam servers that use those
>> things in the first place.Maybe something like if there are running
>> 10 or more servers from a single ip that should ring a bell and do
>> some kind of checks to see if they are legite servers (like servers
>> of a community/war servers running on the same ip). I really don't
>> know what kind of workaround should be done to manage all this
>> situation, but I'm pretty sure just blocking the connect command
>> from server to the player will not be enough to get that list
>> cleaned up, because that's the main problem, not necesarilly that
>> you are redirected, but because the server list it's clogged with those 
>> redirect servers.

>> My first time when I use this, hope this post gets where it should
>> (it didn't :))... and sorry about my English.


>> _______________________________________________
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-- 
С уважением,
 Px                          mailto:[email protected]



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