Kernel that euna on 100hz o 250 instead of 1000hz will consume less cpu but 
runs like crap. For example on tf2, ticktrate wont be higher than ~45 with 
250hz ans with 100hz on css, there is noticeable lag in the air. I'm not sure 
how this affects in cs 1.6.

-ics

----- Alkuperäinen viesti -----
> On Fri, Aug 19, 2011 at 9:01 AM, hs style <[email protected]> wrote:
> > 2. Debian 6.0 64 bit and 32 squeeze, what is the best kernel
> > 100/250/1000/ormorevalue ?
> 
> I'm wondering about this myself. Are there any differences running
> 1000tic server on 100/250/1000hz kernel? I'm using the debian stock
> kernel (250Hz) here
> 
> > 4. For counter-strike 1.6 server.cfg, these cvars exists ?:
> > sv_maxcmdrate, sv_mincmdrate and fps_max.
> > 5. If fps_max exists on server.cfg, what is the maximum value ?
> 
> sv_maxcmdrate, sv_mincmdrate don't exist on hlds but fps_max does,
> although hlds does not use it all. So it doesn't matter what set for
> fps_max, hlds will ignore it. Also
> https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
> 
> HLDS Servers use the CVAR sys_ticrate to control how many frames per
> second are rendered.
> SRCDS Servers use the CVAR fps_max to control how many frames per
> second are rendered.
> 
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