Thank you for your answers.

I'm confused for choice 100hz, 250hz or 1000hz / pingboost 1, 2 or 3.
Kernel
 version is 2.6.38.2, i have option to change to a higher version and i 
can compile for 100hz/250hz/1000hz/ and change orther value.

> Date: Fri, 19 Aug 2011 12:07:25 +0000
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6
> 
> You're wrong.
> 
> A 1000 HZ kernel was required long time ago when the timers were based on 
> jiffies (more jiffies per second => better accuracy for timers), but this is 
> not true anymore because latest kernels have full support for high resolution 
> timers. When I say "latest kernels" I mean a version newer than 2.6.28.1, 
> because until this one the "select" and "pselect" functions (the first one 
> being used by pingboost 3) where still handled by the main timing subsystem 
> at a jiffy-level resolution.
> 
>  
>   ----- Original Message -----
>   From: ics
>   Sent: 08/19/11 01:47 PM
>   To: Half-Life dedicated Linux server mailing list
>   Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6
>  
>    
> Kernel that euna on 100hz o 250 instead of 1000hz will consume less cpu but 
> runs like crap. For example on tf2, ticktrate wont be higher than ~45 with 
> 250hz ans with 100hz on css, there is noticeable lag in the air. I'm not sure 
> how this affects in cs 1.6.
> 
> -ics
> 
> ----- Alkuperäinen viesti -----
> > On Fri, Aug 19, 2011 at 9:01 AM, hs style <[email protected]> wrote:
> > > 2. Debian 6.0 64 bit and 32 squeeze, what is the best kernel
> > > 100/250/1000/ormorevalue ?
> > 
> > I'm wondering about this myself. Are there any differences running
> > 1000tic server on 100/250/1000hz kernel? I'm using the debian stock
> > kernel (250Hz) here
> > 
> > > 4. For counter-strike 1.6 server.cfg, these cvars exists ?:
> > > sv_maxcmdrate, sv_mincmdrate and fps_max.
> > > 5. If fps_max exists on server.cfg, what is the maximum value ?
> > 
> > sv_maxcmdrate, sv_mincmdrate don't exist on hlds but fps_max does,
> > although hlds does not use it all. So it doesn't matter what set for
> > fps_max, hlds will ignore it. Also
> > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
> > 
> > HLDS Servers use the CVAR sys_ticrate to control how many frames per
> > second are rendered.
> > SRCDS Servers use the CVAR fps_max to control how many frames per
> > second are rendered.
> > 
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