Thank you for your answers. I'm confused for choice 100hz, 250hz or 1000hz / pingboost 1, 2 or 3. Kernel version is 2.6.38.2, i have option to change to a higher version and i can compile for 100hz/250hz/1000hz/ and change orther value.
> Date: Fri, 19 Aug 2011 12:07:25 +0000 > From: [email protected] > To: [email protected] > Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6 > > You're wrong. > > A 1000 HZ kernel was required long time ago when the timers were based on > jiffies (more jiffies per second => better accuracy for timers), but this is > not true anymore because latest kernels have full support for high resolution > timers. When I say "latest kernels" I mean a version newer than 2.6.28.1, > because until this one the "select" and "pselect" functions (the first one > being used by pingboost 3) where still handled by the main timing subsystem > at a jiffy-level resolution. > > > ----- Original Message ----- > From: ics > Sent: 08/19/11 01:47 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6 > > > Kernel that euna on 100hz o 250 instead of 1000hz will consume less cpu but > runs like crap. For example on tf2, ticktrate wont be higher than ~45 with > 250hz ans with 100hz on css, there is noticeable lag in the air. I'm not sure > how this affects in cs 1.6. > > -ics > > ----- Alkuperäinen viesti ----- > > On Fri, Aug 19, 2011 at 9:01 AM, hs style <[email protected]> wrote: > > > 2. Debian 6.0 64 bit and 32 squeeze, what is the best kernel > > > 100/250/1000/ormorevalue ? > > > > I'm wondering about this myself. Are there any differences running > > 1000tic server on 100/250/1000hz kernel? I'm using the debian stock > > kernel (250Hz) here > > > > > 4. For counter-strike 1.6 server.cfg, these cvars exists ?: > > > sv_maxcmdrate, sv_mincmdrate and fps_max. > > > 5. If fps_max exists on server.cfg, what is the maximum value ? > > > > sv_maxcmdrate, sv_mincmdrate don't exist on hlds but fps_max does, > > although hlds does not use it all. So it doesn't matter what set for > > fps_max, hlds will ignore it. Also > > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 > > > > HLDS Servers use the CVAR sys_ticrate to control how many frames per > > second are rendered. > > SRCDS Servers use the CVAR fps_max to control how many frames per > > second are rendered. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

