Hello Use 1000hz/no pingboost
> Thank you for your answers. > I'm confused for choice 100hz, 250hz or 1000hz / pingboost 1, 2 or 3. > Kernel > version is 2.6.38.2, i have option to change to a higher version and i > can compile for 100hz/250hz/1000hz/ and change orther value. >> Date: Fri, 19 Aug 2011 12:07:25 +0000 >> From: [email protected] >> To: [email protected] >> Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6 >> >> You're wrong. >> >> A 1000 HZ kernel was required long time ago when the timers were based on >> jiffies (more jiffies per second => better accuracy for timers), but this is >> not true anymore because latest kernels have full support for high >> resolution timers. When I say "latest kernels" I mean a version newer than >> 2.6.28.1, because until this one the "select" and "pselect" functions (the >> first one being used by pingboost 3) where still handled by the main timing >> subsystem at a jiffy-level resolution. >> >> >> ----- Original Message ----- >> From: ics >> Sent: 08/19/11 01:47 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] A few questions configuration/choice cstrike 1.6 >> >> >> Kernel that euna on 100hz o 250 instead of 1000hz will consume less cpu but >> runs like crap. For example on tf2, ticktrate wont be higher than ~45 with >> 250hz ans with 100hz on css, there is noticeable lag in the air. I'm not >> sure how this affects in cs 1.6. >> >> -ics >> >> ----- Alkuperäinen viesti ----- >> > On Fri, Aug 19, 2011 at 9:01 AM, hs style <[email protected]> wrote: >> > > 2. Debian 6.0 64 bit and 32 squeeze, what is the best kernel >> > > 100/250/1000/ormorevalue ? >> > >> > I'm wondering about this myself. Are there any differences running >> > 1000tic server on 100/250/1000hz kernel? I'm using the debian stock >> > kernel (250Hz) here >> > >> > > 4. For counter-strike 1.6 server.cfg, these cvars exists ?: >> > > sv_maxcmdrate, sv_mincmdrate and fps_max. >> > > 5. If fps_max exists on server.cfg, what is the maximum value ? >> > >> > sv_maxcmdrate, sv_mincmdrate don't exist on hlds but fps_max does, >> > although hlds does not use it all. So it doesn't matter what set for >> > fps_max, hlds will ignore it. Also >> > https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162 >> > >> > HLDS Servers use the CVAR sys_ticrate to control how many frames per >> > second are rendered. >> > SRCDS Servers use the CVAR fps_max to control how many frames per >> > second are rendered. >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- С уважением, px mailto:[email protected] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

