The changes are in the base engine binaries so yes, most of the fixes will 
apply to it. I hope you have been running the beta on your servers because I 
haven't extensively tested OP4 (read: barely touched).

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Ook
> Sent: Monday, September 26, 2011 9:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Segmentation fault caused by packet
> 
> Will this beta have any impact on OP4 servers? I know you are not setup
> to build OP4, but one can always hope....
> 
> On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
> > It looks like you are running a Half-Life 1 server from that version
> string, grab the current Half-Life 1 beta by running the hldsupdatetool
> with "-beta hlbeta" on the command line, that should fix the issue.
> > Related to this I plan to set this beta as the current release later
> today.
> >
> > - Alfred
> >
> >> -----Original Message-----
> >> From: [email protected] [mailto:hlds_linux-
> >> [email protected]] On Behalf Of Adam Lucansky
> >> Sent: Sunday, September 25, 2011 10:58 AM
> >> To: [email protected]
> >> Subject: [hlds_linux] Segmentation fault caused by packet
> >>
> >> Hello,
> >>
> >> Im having issues for a month or more, some people which like
> crashing
> >> servers keeps sending packets which stops server and the only way to
> >> get it
> >> back running is to restart it. I used tcpdump in order to track
> >> packets.
> >> This problem doesnt happen only for me.
> >>
> >> *Protocol version 48
> >> Exe version 1.1.2.1/Stdio (valve)
> >> Exe build: 16:56:12 Mar  8 2010 (4883)*
> >>
> >>
> >> Here is packet trace in hexadecimal :
> >> http://pastebin.com/P10Bk0TT
> >>
> >> Plaintext trace :
> >> http://pastebin.com/NSUhKeLp
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> 
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