The radar seems to have been fixed with the client beta (only played a
few rounds with a #32 player, maybe too few to fully confirm). The
skewed viewing angles still are a problem when trying to spectate the
player #32.

On Mon, Sep 26, 2011 at 10:30 PM, Alfred Reynolds
<[email protected]> wrote:
> Run your steam client with "-beta hlbeta" on its command line and you can run 
> the client side of this beta, in particular you will pickup those 
> Counter-Strike fixes. I have a couple other bug reports for game issues I 
> wanted to look into before setting these changes live (and need a little more 
> coverage), so please do test away and report problems to me.
>
>> -----Original Message-----
>> From: [email protected] [mailto:hlds_linux-
>> [email protected]] On Behalf Of Valentin G.
>> Sent: Monday, September 26, 2011 12:16 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Segmentation fault caused by packet
>>
>> Any ETA for the client fixes that were discussed a while ago? Would be
>> awesome to finaly get that 32 player bug fixed for good.
>>
>> Server beta is running smooth here since it's release.
>>
>> On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky <[email protected]>
>> wrote:
>> > Okay, Ill test it with hlbeta, because some idiots are abusing it,
>> and
>> > crashing servers for many communities, and also enjoying it! (same
>> like
>> > cheaters do)
>> >
>> > 2011/9/26 Alfred Reynolds <[email protected]>
>> >
>> >> The changes are in the base engine binaries so yes, most of the
>> fixes will
>> >> apply to it. I hope you have been running the beta on your servers
>> because I
>> >> haven't extensively tested OP4 (read: barely touched).
>> >>
>> >> > -----Original Message-----
>> >> > From: [email protected]
>> [mailto:hlds_linux-
>> >> > [email protected]] On Behalf Of Ook
>> >> > Sent: Monday, September 26, 2011 9:54 AM
>> >> > To: Half-Life dedicated Linux server mailing list
>> >> > Subject: Re: [hlds_linux] Segmentation fault caused by packet
>> >> >
>> >> > Will this beta have any impact on OP4 servers? I know you are not
>> setup
>> >> > to build OP4, but one can always hope....
>> >> >
>> >> > On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
>> >> > > It looks like you are running a Half-Life 1 server from that
>> version
>> >> > string, grab the current Half-Life 1 beta by running the
>> hldsupdatetool
>> >> > with "-beta hlbeta" on the command line, that should fix the
>> issue.
>> >> > > Related to this I plan to set this beta as the current release
>> later
>> >> > today.
>> >> > >
>> >> > > - Alfred
>> >> > >
>> >> > >> -----Original Message-----
>> >> > >> From: [email protected]
>> [mailto:hlds_linux-
>> >> > >> [email protected]] On Behalf Of Adam Lucansky
>> >> > >> Sent: Sunday, September 25, 2011 10:58 AM
>> >> > >> To: [email protected]
>> >> > >> Subject: [hlds_linux] Segmentation fault caused by packet
>> >> > >>
>> >> > >> Hello,
>> >> > >>
>> >> > >> Im having issues for a month or more, some people which like
>> >> > crashing
>> >> > >> servers keeps sending packets which stops server and the only
>> way to
>> >> > >> get it
>> >> > >> back running is to restart it. I used tcpdump in order to track
>> >> > >> packets.
>> >> > >> This problem doesnt happen only for me.
>> >> > >>
>> >> > >> *Protocol version 48
>> >> > >> Exe version 1.1.2.1/Stdio (valve)
>> >> > >> Exe build: 16:56:12 Mar  8 2010 (4883)*
>> >> > >>
>> >> > >>
>> >> > >> Here is packet trace in hexadecimal :
>> >> > >> http://pastebin.com/P10Bk0TT
>> >> > >>
>> >> > >> Plaintext trace :
>> >> > >> http://pastebin.com/NSUhKeLp
>> >> > >> _______________________________________________
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>> >> > >> please visit:
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>> >> > > _______________________________________________
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>> >> > archives, please visit:
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>> >> >
>> >> >
>> >> > _______________________________________________
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>> archives,
>> >> > please visit:
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>> >>
>> >> _______________________________________________
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>> >>
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>> >
>>
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>
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