Any ETA for the client fixes that were discussed a while ago? Would be
awesome to finaly get that 32 player bug fixed for good.

Server beta is running smooth here since it's release.

On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky <[email protected]> wrote:
> Okay, Ill test it with hlbeta, because some idiots are abusing it, and
> crashing servers for many communities, and also enjoying it! (same like
> cheaters do)
>
> 2011/9/26 Alfred Reynolds <[email protected]>
>
>> The changes are in the base engine binaries so yes, most of the fixes will
>> apply to it. I hope you have been running the beta on your servers because I
>> haven't extensively tested OP4 (read: barely touched).
>>
>> > -----Original Message-----
>> > From: [email protected] [mailto:hlds_linux-
>> > [email protected]] On Behalf Of Ook
>> > Sent: Monday, September 26, 2011 9:54 AM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Segmentation fault caused by packet
>> >
>> > Will this beta have any impact on OP4 servers? I know you are not setup
>> > to build OP4, but one can always hope....
>> >
>> > On 09/26/2011 09:51 AM, Alfred Reynolds wrote:
>> > > It looks like you are running a Half-Life 1 server from that version
>> > string, grab the current Half-Life 1 beta by running the hldsupdatetool
>> > with "-beta hlbeta" on the command line, that should fix the issue.
>> > > Related to this I plan to set this beta as the current release later
>> > today.
>> > >
>> > > - Alfred
>> > >
>> > >> -----Original Message-----
>> > >> From: [email protected] [mailto:hlds_linux-
>> > >> [email protected]] On Behalf Of Adam Lucansky
>> > >> Sent: Sunday, September 25, 2011 10:58 AM
>> > >> To: [email protected]
>> > >> Subject: [hlds_linux] Segmentation fault caused by packet
>> > >>
>> > >> Hello,
>> > >>
>> > >> Im having issues for a month or more, some people which like
>> > crashing
>> > >> servers keeps sending packets which stops server and the only way to
>> > >> get it
>> > >> back running is to restart it. I used tcpdump in order to track
>> > >> packets.
>> > >> This problem doesnt happen only for me.
>> > >>
>> > >> *Protocol version 48
>> > >> Exe version 1.1.2.1/Stdio (valve)
>> > >> Exe build: 16:56:12 Mar  8 2010 (4883)*
>> > >>
>> > >>
>> > >> Here is packet trace in hexadecimal :
>> > >> http://pastebin.com/P10Bk0TT
>> > >>
>> > >> Plaintext trace :
>> > >> http://pastebin.com/NSUhKeLp
>> > >> _______________________________________________
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>> >
>> >
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>>
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