Any ETA for the client fixes that were discussed a while ago? Would be awesome to finaly get that 32 player bug fixed for good.
Server beta is running smooth here since it's release. On Mon, Sep 26, 2011 at 9:04 PM, Adam Lucansky <[email protected]> wrote: > Okay, Ill test it with hlbeta, because some idiots are abusing it, and > crashing servers for many communities, and also enjoying it! (same like > cheaters do) > > 2011/9/26 Alfred Reynolds <[email protected]> > >> The changes are in the base engine binaries so yes, most of the fixes will >> apply to it. I hope you have been running the beta on your servers because I >> haven't extensively tested OP4 (read: barely touched). >> >> > -----Original Message----- >> > From: [email protected] [mailto:hlds_linux- >> > [email protected]] On Behalf Of Ook >> > Sent: Monday, September 26, 2011 9:54 AM >> > To: Half-Life dedicated Linux server mailing list >> > Subject: Re: [hlds_linux] Segmentation fault caused by packet >> > >> > Will this beta have any impact on OP4 servers? I know you are not setup >> > to build OP4, but one can always hope.... >> > >> > On 09/26/2011 09:51 AM, Alfred Reynolds wrote: >> > > It looks like you are running a Half-Life 1 server from that version >> > string, grab the current Half-Life 1 beta by running the hldsupdatetool >> > with "-beta hlbeta" on the command line, that should fix the issue. >> > > Related to this I plan to set this beta as the current release later >> > today. >> > > >> > > - Alfred >> > > >> > >> -----Original Message----- >> > >> From: [email protected] [mailto:hlds_linux- >> > >> [email protected]] On Behalf Of Adam Lucansky >> > >> Sent: Sunday, September 25, 2011 10:58 AM >> > >> To: [email protected] >> > >> Subject: [hlds_linux] Segmentation fault caused by packet >> > >> >> > >> Hello, >> > >> >> > >> Im having issues for a month or more, some people which like >> > crashing >> > >> servers keeps sending packets which stops server and the only way to >> > >> get it >> > >> back running is to restart it. I used tcpdump in order to track >> > >> packets. >> > >> This problem doesnt happen only for me. >> > >> >> > >> *Protocol version 48 >> > >> Exe version 1.1.2.1/Stdio (valve) >> > >> Exe build: 16:56:12 Mar 8 2010 (4883)* >> > >> >> > >> >> > >> Here is packet trace in hexadecimal : >> > >> http://pastebin.com/P10Bk0TT >> > >> >> > >> Plaintext trace : >> > >> http://pastebin.com/NSUhKeLp >> > >> _______________________________________________ >> > >> To unsubscribe, edit your list preferences, or view the list >> > archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

