Hello Alfred,
Thanks by your work
In the new release your announce :
- Increased max heapsize of 128mbyte for the dedicated server, default to
40mb still
I have a computer in linux with runnings servers half-life mod counter
strike
When start a server with mod counter-strike (cstrike), I send this
instruction
./hlds_run -game cstrike +map de_dust2 +ip 82.98.131.17 +port 27123
+maxplayers 20 -restart -autoupdate +exec server.cfg +sys_ticrate 1001
-pingboost 3
It's necessary add the command heapsize 128 or this command is only for to
play the players ?. If it is better heapsize, is possible increment value
128 ?
Thank you for your attention
Ignasi Ibanyez
2011/9/26 Alfred Reynolds <[email protected]>
> An update to the Half-Life 1 dedicated server has been released. This
> update applies to Counter-Strike 1.6, Condition Zero, Team Fortress
> Classing, Half-Life Deathmatch, Day of Defeat, Opposing Force, Ricochet and
> Death match classic.
>
> The update is optional but contains exploit fixes so it is highly
> recommended.
>
> This release is setting public the beta we have been running recently, the
> changes that have accrued since the last public release are:
>
> - Added sv_logsecret support
> - Added sv_filetransfermaxsize to limit the size of a file the game server
> will try to send to a client
> - Added halflife.wad and xeon.wad to the not allowed to download to a
> client list
> - Increased max heapsize of 128mbyte for the dedicated server, default to
> 40mb still
> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl is set still allow
> local downloads
> - changed motd_write to only work if the process is running an active
> server and the command is from the console
> - prevented several client redirection exploits when connecting to a server
> - Changed "Non-sprite set to glow!\n" debug console output to be dev only
> - Implemented new crash reporting system, now with Linux support.
>
>
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