I'll check rcon commands; but that would appear to be the fix (at work now, can't test immediately). However the behavior should be that if no -ip flag, and other binding occurs on 0.0.0.0 that it should be consistent; across all platforms.
=) ~Brian On Tue, Sep 27, 2011 at 13:04, ics <[email protected]> wrote: > So your system works ok if you just use the -ip flag on command line. > Problem mostly solved then. > > Those patches are really not up to me anyway. I don't have long enough beard > for that job but i'm sure Valve got the hint as Milton is reading the list. > > -ics > > 27.9.2011 20:42, Brian Menges kirjoitti: >> >> OK, removing local reference is absolutely not an option; this >> fundamentally breaks Debian OSes in many other areas. Hosts must have >> a localhost reference for 127.0.0.1 and should have a hostname >> reference for 127.0.1.1; as it should be for Debian. >> >> Your theory is indeed correct - however removing that line isn't the >> fix... this is a bug but a fix is present: >> >> Intel server >> :~$ netstat -na | grep 27015 >> tcp 0 0 127.0.1.1:27015 0.0.0.0:* LISTEN >> udp 0 0 0.0.0.0:27015 0.0.0.0:* >> >> AMD server >> :~$ netstat -na | grep 27015 >> tcp 0 0 216.93.189.28:27015 0.0.0.0:* LISTEN >> udp 0 0 216.93.189.28:27015 0.0.0.0:* >> >> The difference between the systems was ultimately hinged on the start >> line. The AMD server required the -ip flag because it has multiple IPs >> allocated to it, however my Intel system didn't have multiple IPs, >> thus removed the flag. This resulted in a local hostname bind instead >> of a public interface bind (bug). After adding the -ip flag, the >> binding appears to be correct now: >> >> :~$ netstat -na | grep 27015 >> tcp 0 0 74.3.239.226:27015 0.0.0.0:* LISTEN >> udp 0 0 74.3.239.226:27015 0.0.0.0:* >> >> Thanks for that catch... it didn't occur to me that the server would >> bind the tcp port to an IP where it shouldn't have. I would have >> thought that if the UDP port bound to global (0.0.0.0), that the TCP >> port would have done the same; this should be patched. >> >> Can this minor flaw be submitted for patch ICS? >> >> ~Brian >> >> >> >> On Tue, Sep 27, 2011 at 09:37, Milton Ngan<[email protected]> >> wrote: >>> >>> I have seen an issue on Ubuntu where the /etc/hosts files contains a line >>> like this: >>> >>> 127.0.1.1 myhostname.valve.net myhostname >>> >>> On machines that have this, the rcon is limited to listening on the >>> loopback (127.0.0.1) only. Removing this line from the hosts file correct >>> the problem. I am sure there is a better way of doing it by specifying an >>> explicit IP on the command line or something, but I haven't investigated it. >>> I guess if you don't specify the IP to listen on, then it does a name look >>> up of your hostname for the IP. In this case it chooses the loopback address >>> so you can't talk to it outside of the local machine. >>> >>> M. >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Brian Menges >>> Sent: Tuesday, September 27, 2011 8:50 AM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] L4D2 - unable to rcon >>> >>> So here are the relevant IPTables segments: >>> >>> ACCEPT tcp -- anywhere anywhere tcp dpts:27960:27970 >>> ACCEPT udp -- anywhere anywhere udp dpts:27960:27970 >>> ACCEPT tcp -- anywhere anywhere tcp dpts:25030:25040 >>> ACCEPT udp -- anywhere anywhere udp dpts:25030:25040 >>> ACCEPT udp -- anywhere anywhere udp dpts:26900:27050 >>> ACCEPT tcp -- anywhere anywhere tcp dpts:26900:27050 >>> >>> So, I certainly have TCP/UDP 27015 open ... and these are the exact >>> rules from my last installation at my AMD server. >>> >>> I'm still not sure what is going on with this. I was also looking >>> around online to try and figure out if I could tighten this down >>> (these rules were from when I forked 20 instances). >>> >>> ~Brian >>> >>> >>> >>> On Tue, Sep 27, 2011 at 07:31, ics<[email protected]> wrote: >>>> >>>> I can confirm that rcon has been in L4D/L4D2 from the start. >>>> >>>> -ics >>>> >>>> 27.9.2011 17:23, Nicholas Hastings kirjoitti: >>>>> >>>>> "this rcon thing" wasn't added later. It's been in every version of the >>>>> engine, including L4D/2 from the start. >>>>> >>>>> The only difference with those games is that there was a crash bug with >>>>> rcon for a while that was since fixed (I believe that it was attributed >>>>> to >>>>> multiple rcon connections being active), and that those other sv_rcon_* >>>>> vars >>>>> are hidden (they still exist and can be unhidden or otherwise >>>>> manipulated >>>>> with mods (ie. sm_cvar). >>>>> >>>>> >>>>> On 9/27/2011 10:17 AM, Ronny Schedel wrote: >>>>>> >>>>>> Oh well, I can see there is a rcon_password cvar at least, but the >>>>>> other >>>>>> important rcon related cvars are missing (like sv_rcon_minfailures, >>>>>> sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty). >>>>>> Without >>>>>> these it would'nt make any sense. >>>>>> >>>>>> However, if I remember well the netcon was introduced first. Maybe >>>>>> this >>>>>> rcon thing was added later. But if you say it's working for, than it >>>>>> should, my mistake. >>>>>> >>>>>>> Rcon works fine in both L4D and L4D2. >>>>>>> >>>>>>> On 9/27/2011 9:59 AM, Ronny Schedel wrote: >>>>>>>> >>>>>>>> I have never seen it in L4D& l4D2. >>>>>>>> >>>>>>>>> Can you let me know the change release that removed rcon? I have >>>>>>>>> been >>>>>>>>> using >>>>>>>>> it for a long time. >>>>>>>>> >>>>>>>>> I'll check Ports open/closed, but i'm very sure the right Ports and >>>>>>>>> ranges >>>>>>>>> are open. >>>>>>>>> On Sep 27, 2011 4:11 AM, "Ronny Schedel"<[email protected]> >>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> That's because there is no rcon in L4D2. You can try this netcon >>>>>>>>>> thing. >>>>>>>>>> >>>>>>>>>>> So I've moved a server as a result of the SSE3 (pni flag) issue, >>>>>>>>>>> but >>>>>>>>>>> ever >>>>>>>>>>> since the move I've had rcon issues: >>>>>>>>>>> >>>>>>>>>>> ] rcon status >>>>>>>>>>> Unable to connect to remote server (74.3.239.226:27015) >>>>>>>>>>> >>>>>>>>>>> I'm wondering what I'm missing, because people are playing, and >>>>>>>>>>> I'm >>>>>>>>>>> certainly connected. My local host seems to stall for about 2-3 >>>>>>>>>>> seconds >>>>>>>>>>> when >>>>>>>>>>> trying an rcon command... then it gives that message. Am I >>>>>>>>>>> missing >>>>>>>>>>> something? >>>>>>>>>>> >>>>>>>>>>> ~Brian >>>>>>>>>>> >>>>>>>>>>> -----Original Message----- >>>>>>>>>>> From: [email protected] >>>>>>>>>>> [mailto:[email protected]] On Behalf Of >>>>>>>>>>> Alfred >>>>>>>>>>> Reynolds >>>>>>>>>>> Sent: Monday, September 26, 2011 4:27 PM >>>>>>>>>>> To: Half-Life dedicated Linux server mailing list >>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update >>>>>>>>>>> released >>>>>>>>>>> >>>>>>>>>>> See my comments from earlier in the day, its available as beta >>>>>>>>>>> now >>>>>>>>>>> but >>>>>>>>> >>>>>>>>> has >>>>>>>>>>> >>>>>>>>>>> some more pending work. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Sep 26, 2011, at 4:16 PM, Jay Singh wrote: >>>>>>>>>>> >>>>>>>>>>>> When will that be? >>>>>>>>>>>> >>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>> Date: Mon, 26 Sep 2011 21:50:03 +0000 >>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update >>>>>>>>>>>>> released >>>>>>>>>>>>> >>>>>>>>>>>>> Those changes are mostly part of the client side changes that >>>>>>>>>>>>> are >>>>>>>>>>>>> up >>>>>>>>>>> >>>>>>>>>>> next. >>>>>>>>>>>>>> >>>>>>>>>>>>>> -----Original Message----- >>>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>>> [mailto:hlds_linux- >>>>>>>>>>>>>> [email protected]] On Behalf Of AnAkIn . >>>>>>>>>>>>>> Sent: Monday, September 26, 2011 2:25 PM >>>>>>>>>>>>>> To: Half-Life dedicated Linux server mailing list >>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update >>>>>>>>>>>>>> released >>>>>>>>>>>>>> >>>>>>>>>>>>>> The update seem to be server side only, yet it says: >>>>>>>>>>>>>> >>>>>>>>>>>>>> "prevented several client redirection exploits when connecting >>>>>>>>>>>>>> to >>>>>>>>>>>>>> a >>>>>>>>>>>>>> server" >>>>>>>>>>>>>> >>>>>>>>>>>>>> I guess that change was not released then? >>>>>>>>>>>>>> >>>>>>>>>>>>>> 2011/9/26 Alfred Reynolds<[email protected]> >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Yes, the counter-strike changes we not made public, if you >>>>>>>>>>>>>>> still >>>>>>>>>>>>>>> want >>>>>>>>>>>>>> >>>>>>>>>>>>>> them >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> (I suspect you will) keep the hlbeta command line option for >>>>>>>>>>>>>>> now. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Getting >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> the Counter-Strike changes public is next on the list. >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> -----Original Message----- >>>>>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>>>>> [mailto:hlds_linux- >>>>>>>>>>>>>>>> [email protected]] On Behalf Of John >>>>>>>>>>>>>>>> Sent: Monday, September 26, 2011 1:57 PM >>>>>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server >>>>>>>>>>>>>>>> update >>>>>>>>>>>>>> >>>>>>>>>>>>>> released >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Running this, I see a version decrease from the beta for CS >>>>>>>>>>>>>>>> 1.6 >>>>>>>>>>>>>>>> content. >>>>>>>>>>>>>>>> Is that intentional? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Checking bootstrapper version ... >>>>>>>>>>>>>>>> Updating Installation >>>>>>>>>>>>>>>> Updating 'Counter-Strike Base Content' from version 36 to >>>>>>>>>>>>>>>> version >>>>>>>>>>>>>> >>>>>>>>>>>>>> 35 >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so >>>>>>>>>>>>>>>> 65.15% downloading hldsbase\cstrike\dlls\mp.dll >>>>>>>>>>>>>>>> 65.15% downloading hldsbase\steam_appid.txt >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Updating 'Win32 Server Engine' from version 54 to version 55 >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> 71.98% downloading hldsbase\hlds.exe >>>>>>>>>>>>>>>> 100.00% downloading hldsbase\swds.dll >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Checking/Installing 'Half-Life Base Content' version 12 >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> HLDS installation up to date >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> -John >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On 9/26/2011 1:38 PM, Alfred Reynolds wrote: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Just a tiny fix for running the game from the Steam client. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> -----Original Message----- >>>>>>>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>>> >>>>>>>>>>>>>> [mailto:hlds_linux- >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> [email protected]] On Behalf Of C Szabo >>>>>>>>>>>>>>>>>> Sent: Monday, September 26, 2011 1:33 PM >>>>>>>>>>>>>>>>>> To: [email protected] >>>>>>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server >>>>>>>>>>>>>>>>>> update >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> released >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Nice, Is there anything new since last beta? >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> From: [email protected] >>>>>>>>>>>>>>>>>>> To: [email protected]; >>>>>>>>>>>>>> >>>>>>>>>>>>>> [email protected]; >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> [email protected] >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> Date: Mon, 26 Sep 2011 20:28:34 +0000 >>>>>>>>>>>>>>>>>>> Subject: [hlds_linux] Half-Life 1 Dedicated server update >>>>>>>>>>>>>> >>>>>>>>>>>>>> released >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> An update to the Half-Life 1 dedicated server has been >>>>>>>>>>>>>> >>>>>>>>>>>>>> released. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> This >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> update applies to Counter-Strike 1.6, Condition Zero, Team >>>>>>>>>>>>>> >>>>>>>>>>>>>> Fortress >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> Classing, Half-Life Deathmatch, Day of Defeat, Opposing >>>>>>>>>>>>>>>>>> Force, >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Ricochet >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> and Death match classic. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> The update is optional but contains exploit fixes so it >>>>>>>>>>>>>>>>>>> is >>>>>>>>>>>>>> >>>>>>>>>>>>>> highly >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> recommended. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> This release is setting public the beta we have been >>>>>>>>>>>>>>>>>>> running >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> recently, the changes that have accrued since the last >>>>>>>>>>>>>>>>>> public >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> release >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> are: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Added sv_logsecret support >>>>>>>>>>>>>>>>>>> - Added sv_filetransfermaxsize to limit the size of a >>>>>>>>>>>>>>>>>>> file >>>>>>>>>>>>>>>>>>> the >>>>>>>>>>>>>> >>>>>>>>>>>>>> game >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> server will try to send to a client >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Added halflife.wad and xeon.wad to the not allowed to >>>>>>>>>>>>>> >>>>>>>>>>>>>> download to >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> a >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> client list >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Increased max heapsize of 128mbyte for the dedicated >>>>>>>>>>>>>>>>>>> server, >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> default to 40mb still >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl >>>>>>>>>>>>>>>>>>> is >>>>>>>>>>>>>>>>>>> set >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> still >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> allow local downloads >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - changed motd_write to only work if the process is >>>>>>>>>>>>>>>>>>> running >>>>>>>>>>>>>>>>>>> an >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> active >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> server and the command is from the console >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - prevented several client redirection exploits when >>>>>>>>>>>>>>>>>>> connecting >>>>>>>>>>>>>> >>>>>>>>>>>>>> to >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> a >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> server >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Changed "Non-sprite set to glow!\n" debug console >>>>>>>>>>>>>>>>>>> output >>>>>>>>>>>>>>>>>>> to >>>>>>>>>>>>>> >>>>>>>>>>>>>> be >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> dev >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> only >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> - Implemented new crash reporting system, now with Linux >>>>>>>>>>>>>> >>>>>>>>>>>>>> support. >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>>> list >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>>> list >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> archives, >>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>>> please visit: >>>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the >>>>>>>>>>>>>>>>> list >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> archives, please visit: >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> >>>>>>>>>>>>>> archives, >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> please visit: >>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> >>>>>>>>>>>>>> archives, >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> please visit: >>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>>>> >>>>>>>>>>>>>> -- >>>>>>>>>>>>>> Best regards, >>>>>>>>>>>>>> AnAkIn >>>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>>> archives, >>>>>>>>>>>>>> please visit: >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>>> >>>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>>> archives, >>>>>>>>>>> >>>>>>>>>>> please visit: >>>>>>>>>>>>> >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>>> >>>>>>>>>>>> _______________________________________________ >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>>> archives, >>>>>>>>>>> >>>>>>>>>>> please visit: >>>>>>>>>>>> >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, >>>>>>>>>>> please visit: >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> _______________________________________________ >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>>> archives, >>>>>>>>>>> please visit: >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, >>>>>>>>> >>>>>>>>> please visit: >>>>>>>>>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, >>>>>>>>> please visit: >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, >>>>>>> please visit: >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

