I'll check rcon commands; but that would appear to be the fix (at work
now, can't test immediately). However the behavior should be that if
no -ip flag, and other binding occurs on 0.0.0.0 that it should be
consistent; across all platforms.

=)

~Brian



On Tue, Sep 27, 2011 at 13:04, ics <[email protected]> wrote:
> So your system works ok if you just use the -ip flag on command line.
> Problem mostly solved then.
>
> Those patches are really not up to me anyway. I don't have long enough beard
> for that job but i'm sure Valve got the hint as Milton is reading the list.
>
> -ics
>
> 27.9.2011 20:42, Brian Menges kirjoitti:
>>
>> OK, removing local reference is absolutely not an option; this
>> fundamentally breaks Debian OSes in many other areas. Hosts must have
>> a localhost reference for 127.0.0.1 and should have a hostname
>> reference for 127.0.1.1; as it should be for Debian.
>>
>> Your theory is indeed correct - however removing that line isn't the
>> fix... this is a bug but a fix is present:
>>
>> Intel server
>> :~$ netstat -na | grep 27015
>> tcp        0      0 127.0.1.1:27015     0.0.0.0:*               LISTEN
>> udp       0      0 0.0.0.0:27015         0.0.0.0:*
>>
>> AMD server
>> :~$ netstat -na | grep 27015
>> tcp        0      0 216.93.189.28:27015     0.0.0.0:*               LISTEN
>> udp        0      0 216.93.189.28:27015     0.0.0.0:*
>>
>> The difference between the systems was ultimately hinged on the start
>> line. The AMD server required the -ip flag because it has multiple IPs
>> allocated to it, however my Intel system didn't have multiple IPs,
>> thus removed the flag. This resulted in a local hostname bind instead
>> of a public interface bind (bug).  After adding the -ip flag, the
>> binding appears to be correct now:
>>
>> :~$ netstat -na | grep 27015
>> tcp        0      0 74.3.239.226:27015      0.0.0.0:*               LISTEN
>> udp        0      0 74.3.239.226:27015      0.0.0.0:*
>>
>> Thanks for that catch... it didn't occur to me that the server would
>> bind the tcp port to an IP where it shouldn't have.  I would have
>> thought that if the UDP port bound to global (0.0.0.0), that the TCP
>> port would have done the same; this should be patched.
>>
>> Can this minor flaw be submitted for patch ICS?
>>
>> ~Brian
>>
>>
>>
>> On Tue, Sep 27, 2011 at 09:37, Milton Ngan<[email protected]>
>>  wrote:
>>>
>>> I have seen an issue on Ubuntu where the /etc/hosts files contains a line
>>> like this:
>>>
>>> 127.0.1.1       myhostname.valve.net    myhostname
>>>
>>> On machines that have this, the rcon is limited to listening on the
>>> loopback (127.0.0.1) only. Removing this line from the hosts file correct
>>> the problem. I am sure there is a better way of doing it by specifying an
>>> explicit IP on the command line or something, but I haven't investigated it.
>>> I guess if you don't specify the IP to listen on, then it does a name look
>>> up of your hostname for the IP. In this case it chooses the loopback address
>>> so you can't talk to it outside of the local machine.
>>>
>>> M.
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Brian Menges
>>> Sent: Tuesday, September 27, 2011 8:50 AM
>>> To: Half-Life dedicated Linux server mailing list
>>> Subject: Re: [hlds_linux] L4D2 - unable to rcon
>>>
>>> So here are the relevant IPTables segments:
>>>
>>> ACCEPT     tcp  --  anywhere      anywhere     tcp dpts:27960:27970
>>> ACCEPT     udp  --  anywhere     anywhere     udp dpts:27960:27970
>>> ACCEPT     tcp  --  anywhere      anywhere     tcp dpts:25030:25040
>>> ACCEPT     udp  --  anywhere     anywhere     udp dpts:25030:25040
>>> ACCEPT     udp  --  anywhere     anywhere     udp dpts:26900:27050
>>> ACCEPT     tcp  --  anywhere      anywhere     tcp dpts:26900:27050
>>>
>>> So, I certainly have TCP/UDP 27015 open ... and these are the exact
>>> rules from my last installation at my AMD server.
>>>
>>> I'm still not sure what is going on with this. I was also looking
>>> around online to try and figure out if I could tighten this down
>>> (these rules were from when I forked 20 instances).
>>>
>>> ~Brian
>>>
>>>
>>>
>>> On Tue, Sep 27, 2011 at 07:31, ics<[email protected]>  wrote:
>>>>
>>>> I can confirm that rcon has been in L4D/L4D2 from the start.
>>>>
>>>> -ics
>>>>
>>>> 27.9.2011 17:23, Nicholas Hastings kirjoitti:
>>>>>
>>>>> "this rcon thing" wasn't added later. It's been in every version of the
>>>>> engine, including L4D/2 from the start.
>>>>>
>>>>> The only difference with those games is that there was a crash bug with
>>>>> rcon for a while that was since fixed (I believe that it was attributed
>>>>> to
>>>>> multiple rcon connections being active), and that those other sv_rcon_*
>>>>> vars
>>>>> are hidden (they still exist and can be unhidden or otherwise
>>>>> manipulated
>>>>> with mods (ie. sm_cvar).
>>>>>
>>>>>
>>>>> On 9/27/2011 10:17 AM, Ronny Schedel wrote:
>>>>>>
>>>>>> Oh well, I can see there is a rcon_password cvar at least, but the
>>>>>> other
>>>>>> important rcon related cvars are missing (like sv_rcon_minfailures,
>>>>>> sv_rcon_minfailuretime, sv_rcon_maxfailures, sv_rcon_banpenalty).
>>>>>> Without
>>>>>> these it would'nt make any sense.
>>>>>>
>>>>>> However, if I remember well the netcon was introduced first. Maybe
>>>>>> this
>>>>>> rcon thing was added later. But if you say it's working for, than it
>>>>>> should, my mistake.
>>>>>>
>>>>>>> Rcon works fine in both L4D and L4D2.
>>>>>>>
>>>>>>> On 9/27/2011 9:59 AM, Ronny Schedel wrote:
>>>>>>>>
>>>>>>>> I have never seen it in L4D&     l4D2.
>>>>>>>>
>>>>>>>>> Can you let me know the change release that removed rcon? I have
>>>>>>>>> been
>>>>>>>>> using
>>>>>>>>> it for a long time.
>>>>>>>>>
>>>>>>>>> I'll check Ports open/closed, but i'm very sure the right Ports and
>>>>>>>>> ranges
>>>>>>>>> are open.
>>>>>>>>> On Sep 27, 2011 4:11 AM, "Ronny Schedel"<[email protected]>
>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> That's because there is no rcon in L4D2. You can try this netcon
>>>>>>>>>> thing.
>>>>>>>>>>
>>>>>>>>>>> So I've moved a server as a result of the SSE3 (pni flag) issue,
>>>>>>>>>>> but
>>>>>>>>>>> ever
>>>>>>>>>>> since the move I've had rcon issues:
>>>>>>>>>>>
>>>>>>>>>>> ] rcon status
>>>>>>>>>>> Unable to connect to remote server (74.3.239.226:27015)
>>>>>>>>>>>
>>>>>>>>>>> I'm wondering what I'm missing, because people are playing, and
>>>>>>>>>>> I'm
>>>>>>>>>>> certainly connected. My local host seems to stall for about 2-3
>>>>>>>>>>> seconds
>>>>>>>>>>> when
>>>>>>>>>>> trying an rcon command... then it gives that message. Am I
>>>>>>>>>>> missing
>>>>>>>>>>> something?
>>>>>>>>>>>
>>>>>>>>>>> ~Brian
>>>>>>>>>>>
>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>> From: [email protected]
>>>>>>>>>>> [mailto:[email protected]] On Behalf Of
>>>>>>>>>>> Alfred
>>>>>>>>>>> Reynolds
>>>>>>>>>>> Sent: Monday, September 26, 2011 4:27 PM
>>>>>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
>>>>>>>>>>> released
>>>>>>>>>>>
>>>>>>>>>>> See my comments from earlier in the day, its available as beta
>>>>>>>>>>> now
>>>>>>>>>>> but
>>>>>>>>>
>>>>>>>>> has
>>>>>>>>>>>
>>>>>>>>>>> some more pending work.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Sep 26, 2011, at 4:16 PM, Jay Singh wrote:
>>>>>>>>>>>
>>>>>>>>>>>> When will that be?
>>>>>>>>>>>>
>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>> Date: Mon, 26 Sep 2011 21:50:03 +0000
>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
>>>>>>>>>>>>> released
>>>>>>>>>>>>>
>>>>>>>>>>>>> Those changes are mostly part of the client side changes that
>>>>>>>>>>>>> are
>>>>>>>>>>>>> up
>>>>>>>>>>>
>>>>>>>>>>> next.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>>> [mailto:hlds_linux-
>>>>>>>>>>>>>> [email protected]] On Behalf Of AnAkIn .
>>>>>>>>>>>>>> Sent: Monday, September 26, 2011 2:25 PM
>>>>>>>>>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server update
>>>>>>>>>>>>>> released
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> The update seem to be server side only, yet it says:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> "prevented several client redirection exploits when connecting
>>>>>>>>>>>>>> to
>>>>>>>>>>>>>> a
>>>>>>>>>>>>>> server"
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I guess that change was not released then?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> 2011/9/26 Alfred Reynolds<[email protected]>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Yes, the counter-strike changes we not made public, if you
>>>>>>>>>>>>>>> still
>>>>>>>>>>>>>>> want
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> them
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> (I suspect you will) keep the hlbeta command line option for
>>>>>>>>>>>>>>> now.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Getting
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> the Counter-Strike changes public is next on the list.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>>>>> [mailto:hlds_linux-
>>>>>>>>>>>>>>>> [email protected]] On Behalf Of John
>>>>>>>>>>>>>>>> Sent: Monday, September 26, 2011 1:57 PM
>>>>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server
>>>>>>>>>>>>>>>> update
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> released
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Running this, I see a version decrease from the beta for CS
>>>>>>>>>>>>>>>> 1.6
>>>>>>>>>>>>>>>> content.
>>>>>>>>>>>>>>>> Is that intentional?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Checking bootstrapper version ...
>>>>>>>>>>>>>>>> Updating Installation
>>>>>>>>>>>>>>>> Updating 'Counter-Strike Base Content' from version 36 to
>>>>>>>>>>>>>>>> version
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> 35
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 43.05% downloading hldsbase\cstrike\dlls\cs_i386.so
>>>>>>>>>>>>>>>> 65.15% downloading hldsbase\cstrike\dlls\mp.dll
>>>>>>>>>>>>>>>> 65.15% downloading hldsbase\steam_appid.txt
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Updating 'Win32 Server Engine' from version 54 to version 55
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> 71.98% downloading hldsbase\hlds.exe
>>>>>>>>>>>>>>>> 100.00% downloading hldsbase\swds.dll
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Checking/Installing 'Half-Life Base Content' version 12
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> HLDS installation up to date
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> -John
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 9/26/2011 1:38 PM, Alfred Reynolds wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Just a tiny fix for running the game from the Steam client.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> -----Original Message-----
>>>>>>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> [mailto:hlds_linux-
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> [email protected]] On Behalf Of C Szabo
>>>>>>>>>>>>>>>>>> Sent: Monday, September 26, 2011 1:33 PM
>>>>>>>>>>>>>>>>>> To: [email protected]
>>>>>>>>>>>>>>>>>> Subject: Re: [hlds_linux] Half-Life 1 Dedicated server
>>>>>>>>>>>>>>>>>> update
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> released
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Nice, Is there anything new since last beta?
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> From: [email protected]
>>>>>>>>>>>>>>>>>>> To: [email protected];
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> [email protected];
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> [email protected]
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Date: Mon, 26 Sep 2011 20:28:34 +0000
>>>>>>>>>>>>>>>>>>> Subject: [hlds_linux] Half-Life 1 Dedicated server update
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> released
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> An update to the Half-Life 1 dedicated server has been
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> released.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> This
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> update applies to Counter-Strike 1.6, Condition Zero, Team
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Fortress
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Classing, Half-Life Deathmatch, Day of Defeat, Opposing
>>>>>>>>>>>>>>>>>> Force,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Ricochet
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> and Death match classic.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> The update is optional but contains exploit fixes so it
>>>>>>>>>>>>>>>>>>> is
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> highly
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> recommended.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> This release is setting public the beta we have been
>>>>>>>>>>>>>>>>>>> running
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> recently, the changes that have accrued since the last
>>>>>>>>>>>>>>>>>> public
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> release
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> are:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Added sv_logsecret support
>>>>>>>>>>>>>>>>>>> - Added sv_filetransfermaxsize to limit the size of a
>>>>>>>>>>>>>>>>>>> file
>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> game
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> server will try to send to a client
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Added halflife.wad and xeon.wad to the not allowed to
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> download to
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> a
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> client list
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Increased max heapsize of 128mbyte for the dedicated
>>>>>>>>>>>>>>>>>>> server,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> default to 40mb still
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Added sv_allow_dlfile, if set to 1 and sv_downloadurl
>>>>>>>>>>>>>>>>>>> is
>>>>>>>>>>>>>>>>>>> set
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> still
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> allow local downloads
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - changed motd_write to only work if the process is
>>>>>>>>>>>>>>>>>>> running
>>>>>>>>>>>>>>>>>>> an
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> active
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> server and the command is from the console
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - prevented several client redirection exploits when
>>>>>>>>>>>>>>>>>>> connecting
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> to
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> a
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> server
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Changed "Non-sprite set to glow!\n" debug console
>>>>>>>>>>>>>>>>>>> output
>>>>>>>>>>>>>>>>>>> to
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> be
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> dev
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> only
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> - Implemented new crash reporting system, now with Linux
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> support.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>>> list
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>>> list
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> archives,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> please visit:
>>>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>>>>>>>> list
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> archives, please visit:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> archives,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> please visit:
>>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> archives,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> please visit:
>>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --
>>>>>>>>>>>>>> Best regards,
>>>>>>>>>>>>>> AnAkIn
>>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>>> archives,
>>>>>>>>>>>>>> please visit:
>>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>>
>>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>>> archives,
>>>>>>>>>>>
>>>>>>>>>>> please visit:
>>>>>>>>>>>>>
>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>>
>>>>>>>>>>>> _______________________________________________
>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>>> archives,
>>>>>>>>>>>
>>>>>>>>>>> please visit:
>>>>>>>>>>>>
>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives,
>>>>>>>>>>> please visit:
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>> archives,
>>>>>>>>>>> please visit:
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives,
>>>>>>>>>
>>>>>>>>> please visit:
>>>>>>>>>>
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives,
>>>>>>>>> please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives,
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives,
>>>>>>> please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>

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