Switch from single installations to master-/slave structure with
symlinks and you have to update only the masterserver (which you can
mirror on your other rootservers). I don't know why so many people
prefer single installations for thier servers. In example: To install
a new server, it takes with symlinks and a template 3 seconds.

2011/10/15 Erik Southworth <[email protected]>:
> On Fri, Oct 14, 2011 at 6:34 AM, Peter Reinhold 
> <[email protected]>wrote:
>
>> Hi all,
>>
>> Is it possible to run a game update (./steam -command update ..) that does
>> not verify the entire gamefolder befores downloading?
>>
>> Running a standard update, not specifying -verify_all results in a flurry
>> of disc activity, and I would really like to avoid that.
>>
>>
> Peter,
>
> On newer linux kernels using the CFQ scheduler try"ionice"
>   i.e. "ionice -c 3 steam -command update ..." running IDLE and only gets
> disk access when no other program asked for disk after the grace period.
>
> See the man page for details.
>
>
>> /Peter
>>
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>>
>
>
>
> --
> Erik S
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