Switch from single installations to master-/slave structure with symlinks and you have to update only the masterserver (which you can mirror on your other rootservers). I don't know why so many people prefer single installations for thier servers. In example: To install a new server, it takes with symlinks and a template 3 seconds.
2011/10/15 Erik Southworth <[email protected]>: > On Fri, Oct 14, 2011 at 6:34 AM, Peter Reinhold > <[email protected]>wrote: > >> Hi all, >> >> Is it possible to run a game update (./steam -command update ..) that does >> not verify the entire gamefolder befores downloading? >> >> Running a standard update, not specifying -verify_all results in a flurry >> of disc activity, and I would really like to avoid that. >> >> > Peter, > > On newer linux kernels using the CFQ scheduler try"ionice" > i.e. "ionice -c 3 steam -command update ..." running IDLE and only gets > disk access when no other program asked for disk after the grace period. > > See the man page for details. > > >> /Peter >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > > > -- > Erik S > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

