We can also confirm this. The server was running PLR at the time and crashed shortly after it was reported.
On Tue, Oct 18, 2011 at 20:18, <[email protected]> wrote: > Some players complain about strange map bugs, like invisible walls. Something > like this: http://forums.steampowered.com/forums/showthread.php?t=2184090 > > ----- Original Message ----- > From: Miles Sutcliffe > Sent: 10/17/11 02:07 AM > To: [email protected] > Subject: [hlds_linux] Strange Map issues > > Hello, After my server has been running for over 6 hours since last reboot, > it seems to start displaying a series of random map bugs. cp_badlands will > have a force field around the last point leaving it unable to be captured. > cp_coldfront, pl_barnblitz, koth_vidaduct and koth_sawmill have hugebloom > effects, everything gets really bright Payload maps in general, the cart will > stop at a random point on the track and be no longer pushable. I've attempted > to turn off sourcemod to see if that has any effect on these issues, it does > not. I cannot come up with a reason as to why this is happening. Could anyone > provide further insight? Regards, Miles > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

