We can also confirm this. The server was running PLR at the time and
crashed shortly after it was reported.

On Tue, Oct 18, 2011 at 20:18,  <[email protected]> wrote:
> Some players complain about strange map bugs, like invisible walls. Something 
> like this: http://forums.steampowered.com/forums/showthread.php?t=2184090
>
> ----- Original Message -----
> From: Miles Sutcliffe
> Sent: 10/17/11 02:07 AM
> To: [email protected]
> Subject: [hlds_linux] Strange Map issues
>
>  Hello, After my server has been running for over 6 hours since last reboot, 
> it seems to start displaying a series of random map bugs. cp_badlands will 
> have a force field around the last point leaving it unable to be captured. 
> cp_coldfront, pl_barnblitz, koth_vidaduct and koth_sawmill have hugebloom 
> effects, everything gets really bright Payload maps in general, the cart will 
> stop at a random point on the track and be no longer pushable. I've attempted 
> to turn off sourcemod to see if that has any effect on these issues, it does 
> not. I cannot come up with a reason as to why this is happening. Could anyone 
> provide further insight? Regards, Miles 
> _______________________________________________ To unsubscribe, edit your 
> list preferences, or view the list archives, please visit: 
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to