Same here, crashed on Dustbowl pre load and post load. Also 5Gorge was full of invisible walls.
Before the update too we've had some trouble with cp_egypt, it would get to round two and then end before the opposing team get to the first cp. Kind Regards annarack ________________________________________ From: [email protected] [[email protected]] On Behalf Of Ross Bemrose [[email protected]] Sent: 18 October 2011 22:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Strange Map issues I had a report of this happening last night on pl_thundermountain, and the server crashed on map change. On Sun, Oct 16, 2011 at 7:07 PM, Miles Sutcliffe <[email protected]> wrote: > Hello, > > After my server has been running for over 6 hours since last reboot, it > seems to start displaying a series of random map bugs. > cp_badlands will have a force field around the last point leaving it unable > to be captured. > cp_coldfront, pl_barnblitz, koth_vidaduct and koth_sawmill have hugebloom > effects, everything gets really bright > Payload maps in general, the cart will stop at a random point on the track > and be no longer pushable. > > I've attempted to turn off sourcemod to see if that has any effect on these > issues, it does not. I cannot come up with a reason as to why this is > happening. > > Could anyone provide further insight? > > Regards, > > Miles > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

