Same here, crashed on Dustbowl pre load and post load. Also 5Gorge was full of 
invisible walls.

Before the update too we've had some trouble with cp_egypt, it would get to 
round two and then end before the opposing team get to the first cp.

Kind Regards

annarack
________________________________________
From: [email protected] 
[[email protected]] On Behalf Of Ross Bemrose 
[[email protected]]
Sent: 18 October 2011 22:11
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Strange Map issues

I had a report of this happening last night on pl_thundermountain, and the
server crashed on map change.

On Sun, Oct 16, 2011 at 7:07 PM, Miles Sutcliffe <[email protected]> wrote:

> Hello,
>
> After my server has been running for over 6 hours since last reboot, it
> seems to start displaying a series of random map bugs.
> cp_badlands will have a force field around the last point leaving it unable
> to be captured.
> cp_coldfront, pl_barnblitz, koth_vidaduct and koth_sawmill have hugebloom
> effects, everything gets really bright
> Payload maps in general, the cart will stop at a random point on the track
> and be no longer pushable.
>
> I've attempted to turn off sourcemod to see if that has any effect on these
> issues, it does not. I cannot come up with a reason as to why this is
> happening.
>
> Could anyone provide further insight?
>
> Regards,
>
> Miles
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