CS:S just happens to be the first game we've tried this split-binaries approach on. I don't know if there are technical reasons why we can or can't do the same thing for GM.
On Oct 18, 2011, at 7:44 PM, "[email protected]" <[email protected]> wrote: > ... and with more than 1 million copies sold on Steam ... > > > ----- Original Message ----- > From: Chris Brunelle > Sent: 10/19/11 05:40 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike > Source. > > > ...wIth a very small player base. > > > On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter <[email protected]> wrote: > >> Isn't garrysmod, you know, someone else's software? >> >> On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes < >> [email protected]> wrote: >> >>> So why did you not to this for Garrysmod? >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > > -- > Sent from my Commodore64 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

