CS:S just happens to be the first game we've tried this split-binaries approach 
on. I don't know if there are technical reasons why we can or can't do the same 
thing for GM.

On Oct 18, 2011, at 7:44 PM, "[email protected]" <[email protected]> wrote:

> ... and with more than 1 million copies sold on Steam ...
> 
> 
>  ----- Original Message -----
>  From: Chris Brunelle
>  Sent: 10/19/11 05:40 AM
>  To: Half-Life dedicated Linux server mailing list
>  Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike 
> Source.
> 
>   
> ...wIth a very small player base.
> 
> 
> On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter <[email protected]> wrote:
> 
>> Isn't garrysmod, you know, someone else's software?
>> 
>> On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes <
>> [email protected]> wrote:
>> 
>>> So why did you not to this for Garrysmod?
>>> 
>>> 
>>> 
>> _______________________________________________
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>> please visit:
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>> 
> 
> 
> 
> -- 
> Sent from my Commodore64
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> 
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>  
> 
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