Does this mean CS:S might still see a "Replay Update"?

On Tue, Oct 18, 2011 at 7:53 PM, Henry Goffin <[email protected]>wrote:

> CS:S just happens to be the first game we've tried this split-binaries
> approach on. I don't know if there are technical reasons why we can or can't
> do the same thing for GM.
>
> On Oct 18, 2011, at 7:44 PM, "[email protected]" <[email protected]> wrote:
>
> > ... and with more than 1 million copies sold on Steam ...
> >
> >
> >  ----- Original Message -----
> >  From: Chris Brunelle
> >  Sent: 10/19/11 05:40 AM
> >  To: Half-Life dedicated Linux server mailing list
> >  Subject: Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike
> Source.
> >
> >
> > ...wIth a very small player base.
> >
> >
> > On Tue, Oct 18, 2011 at 8:39 PM, Jesse Porter <[email protected]>
> wrote:
> >
> >> Isn't garrysmod, you know, someone else's software?
> >>
> >> On Tue, Oct 18, 2011 at 8:36 PM, Violent Crimes <
> >> [email protected]> wrote:
> >>
> >>> So why did you not to this for Garrysmod?
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >>
> >
> >
> >
> > --
> > Sent from my Commodore64
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> >
> >
> >
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