How many slots does your server have?

On Mon, Oct 24, 2011 at 11:59 PM, Mart-Jan Reeuwijk <[email protected]>wrote:

> How about reserved slots?
>
> Cos I'm not planning to let the ppl that actually PAY for the server to be
> left out cos there is no slots free, or admins not able to join the server
> to check upon players/complaints etc because of this.
>
> If those cant be, then I see no other option then to leave this "event"
> alone. I dont mind the F2P guys etc, but if my community cant join the
> server because I cant enable their res slots for account/server's reputation
> security etc, there is no use for me to run it.
>
> I'm not talking about any advantage, we run minimal admin commands plugins
> (ban, mute, kick etc), thats it, but such server must be some purpose to my
> community, and the admins must be able to ban ppl that aren't welcome, like
> hackers, scammers, griefers, etc. And we all know those come crawling out at
> such events, trying to exploit all new stuff.
>
> Last year I wanted to ban automatically ppl that had all the achievements
> related to it and more then a hour on our server farming, they where just
> farming on the server for the masks. To some extend thats fine, but others
> wanted their achievements and items too, and those farmers knew already
> exactly where those where spawning. Didn't work out in time and plugin
> failed.
>
> And is that bug fixed that the gift spawned in a unreachable place,
> requiring a reload of the map cos it didn't disappear after x time? it was
> the main cause that ppl wanted noclip etc. so gameplay could continue after
> it. Nice to shove it back on us with a problem caused by a bug on it, admins
> gave noclip or tele for the players to collect that "gift" in the
> unreachable place (forgot where, and the wiki doesn't even have it), and now
> we are told thats wrong. And even add repercussions to it.
>
> Some ppl had to look for ways to get the achievements after the event, and
> couldn't get them till recently it was activated again. I find that a bit of
> fail. But meh.
>
> Tip for server admins: make sure the map reloads every 15 minutes. For w/e
> gets stuck, at least they have another chance then without waiting too long.
> Dont forget to FORCE it.
>
> Well, for the rest, I have no doubt it will be a great haloween  this year.
> Wonder if it will be Trick (glitches) or Treat (crash).
>
>
> >________________________________
> >From: Fletcher Dunn <[email protected]>
> >To: Half-Life dedicated Linux server mailing list <
> [email protected]>; "[email protected]" <
> [email protected]>
> >Sent: Tuesday, 25 October 2011, 1:29
> >Subject: Re: [hlds_linux] Halloween, quickplay, and registering your
> server
> >
> >>or just that server must log in by setting the appropriate cvars?
> >YES.
> >
> >-----Original Message-----
> >From: [email protected] [mailto:
> [email protected]] On Behalf Of StevoTVR
> >Sent: Monday, October 24, 2011 4:27 PM
> >To: Half-Life dedicated Linux server mailing list
> >Subject: Re: [hlds_linux] Halloween, quickplay, and registering your
> server
> >
> >What exactly does the "and log into your account" part mean? Does this
> >mean that owner of the Steam account the server is registered with must
> >be logged in to the Steam client, or just that server must log in by
> >setting the appropriate cvars?
> >
> >On 10/24/2011 3:19 PM, Fletcher Dunn wrote:
> >> You must register your server (and log into your account) to get the
> special drops.
> >>
> >> You must register your server (and log into your account) to receive
> quickplay traffic.
> >>
> >> You may opt out of quickplay and still get the special drops.
> >>
> >> There will be a special client quickplay option for Halloween.  We'll
> let you know just before the update how to configure your server to be
> eligible to be matched with clients who select this option.  Basically you
> just need to be running the right map(s).
> >>
> >> -----Original Message-----
> >> From: [email protected] [mailto:
> [email protected]] On Behalf Of
> [email protected]
> >> Sent: Monday, October 24, 2011 3:11 PM
> >> To: 'Half-Life dedicated Linux server mailing list'
> >> Subject: Re: [hlds_linux] Halloween, quickplay, and registering your
> server
> >>
> >> Just to clarify, since there's been no Valve answer on this and
> (msleeper's
> >> assurances to the contrary) this isn't clear...
> >>
> >> To enable the special drops, do we merely have to be registered, or do
> we
> >> also have to meet the quickplay criteria with regards to sv_tags etc.
> >>
> >> Similarly, if we're registered but have
> tf_server_identity_disable_quickplay
> >> set?
> >>
> >> I am aware that Valve have only ever said "registered", but since
> >> registering and quickplay have been, up to now, synonymous (in that
> >> quickplay was the other reason to register) this is probably worth
> spelling
> >> out.
> >>
> >>> -----Original Message-----
> >>> From: [email protected] [mailto:hlds_linux-
> >>> [email protected]] On Behalf Of Fletcher Dunn
> >>> Sent: 24 October 2011 22:14
> >>> To: [email protected]; Half-Life dedicated Linux server
> >>> mailing list
> >>> Subject: [hlds_linux] Halloween, quickplay, and registering your server
> >>>
> >>> Here are some quick facts about Halloween, quickplay, and server
> >>> reputation:
> >>>
> >>>
> >>> * Please read this FAQ, which answers most quickplay and server
> >>> registration questions:
> >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
> >>>
> >>>
> >>> * Having players join and stay on your server is currently the only
> >>> thing that matters for server reputation.  Passwords, crit changes,
> >>> damage spread, mods, maps, etc, does not affect your reputation except
> >>> to the extent that it affects client's behaviour.  If you have an
> >>> audience that is having fun, your reputation should be OK.  There is no
> >>> need to ask if doing XYZ will negatively affect your reputation, merely
> >>> because we haven't specifically said, "XYZ is OK."  Should this policy
> >>> change in the future, we will let you know.
> >>>
> >>> * Certain actions (those described in the FAQ) will make your server
> >>> ineligible for quickplay.  However, those criteria are only examined at
> >>> the moment a client does a quickplay search.  They have no lasting
> >>> effect on your server (except, of course, to the extent that the loss
> >>> of the extra players could negatively affect your reputation) and can
> >>> be toggled at any time.  Temporarily engaging in some activity that
> >>> makes you ineligible for quickplay does not have any lasting penalty on
> >>> your server or reputation.
> >>>
> >>> * In general, positive reputation data is associated with your game
> >>> server account, not your IP.  You can move to a different IP with no
> >>> problems.
> >>>
> >>> * Valve *MAY* associate negative reputation data (bans, blacklists,
> >>> records of abuse or cheating, etc) not just to the game server account,
> >>> but also to the IP address or owning steam account.  (*Not* just a
> >>> specific IP:port combination!)  We understand that not everyone has
> >>> control over all the ports on their IP.  Hopefully the reasons why
> >>> these sorts of policies are necessary are obvious.  Bottom line:
> >>> protect the reputation of any servers running on your IP.
> >>>
> >>> * There will be a special Halloween quickmatch option on the client.
> >>> We will provide further details for how to receive the traffic later.
> >>> * We highly encourage people to register their servers.  There is zero
> >>> downside to doing so, whatsoever, and it takes 5 seconds.  The
> >>> Halloween gift drops are the first of hopefully many more benefits to
> >>> come from registering your server.
> >>>
> >>> * We will be watching for servers who are exploiting the gift and drop
> >>> system, and reserve the right to take action against the account, game
> >>> server, IP, and steam account that owns the game server.  We are not
> >>> going to provide an exact definition of exactly what is OK and what is
> >>> not.  However, here are two examples of abusive activity: 1.) Giving
> >>> certain plays on your server special powers or preferential treatment
> >>> with regard to gifts.  2.) Using automated methods to collect gifts
> >>> into lots of free accounts, causing them to be devalued in the TF
> >>> economy.
> >>>
> >>> Thank you for helping to provide our customers a place to play our
> >>> game.
> >>>
> >>> Your humble servant,
> >>> Fletch
> >>>
> >>> _______________________________________________
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> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
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> >>
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> >>
> >
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> >
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> >
> >
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