How many slots does your server have? On Mon, Oct 24, 2011 at 11:59 PM, Mart-Jan Reeuwijk <[email protected]>wrote:
> How about reserved slots? > > Cos I'm not planning to let the ppl that actually PAY for the server to be > left out cos there is no slots free, or admins not able to join the server > to check upon players/complaints etc because of this. > > If those cant be, then I see no other option then to leave this "event" > alone. I dont mind the F2P guys etc, but if my community cant join the > server because I cant enable their res slots for account/server's reputation > security etc, there is no use for me to run it. > > I'm not talking about any advantage, we run minimal admin commands plugins > (ban, mute, kick etc), thats it, but such server must be some purpose to my > community, and the admins must be able to ban ppl that aren't welcome, like > hackers, scammers, griefers, etc. And we all know those come crawling out at > such events, trying to exploit all new stuff. > > Last year I wanted to ban automatically ppl that had all the achievements > related to it and more then a hour on our server farming, they where just > farming on the server for the masks. To some extend thats fine, but others > wanted their achievements and items too, and those farmers knew already > exactly where those where spawning. Didn't work out in time and plugin > failed. > > And is that bug fixed that the gift spawned in a unreachable place, > requiring a reload of the map cos it didn't disappear after x time? it was > the main cause that ppl wanted noclip etc. so gameplay could continue after > it. Nice to shove it back on us with a problem caused by a bug on it, admins > gave noclip or tele for the players to collect that "gift" in the > unreachable place (forgot where, and the wiki doesn't even have it), and now > we are told thats wrong. And even add repercussions to it. > > Some ppl had to look for ways to get the achievements after the event, and > couldn't get them till recently it was activated again. I find that a bit of > fail. But meh. > > Tip for server admins: make sure the map reloads every 15 minutes. For w/e > gets stuck, at least they have another chance then without waiting too long. > Dont forget to FORCE it. > > Well, for the rest, I have no doubt it will be a great haloween this year. > Wonder if it will be Trick (glitches) or Treat (crash). > > > >________________________________ > >From: Fletcher Dunn <[email protected]> > >To: Half-Life dedicated Linux server mailing list < > [email protected]>; "[email protected]" < > [email protected]> > >Sent: Tuesday, 25 October 2011, 1:29 > >Subject: Re: [hlds_linux] Halloween, quickplay, and registering your > server > > > >>or just that server must log in by setting the appropriate cvars? > >YES. > > > >-----Original Message----- > >From: [email protected] [mailto: > [email protected]] On Behalf Of StevoTVR > >Sent: Monday, October 24, 2011 4:27 PM > >To: Half-Life dedicated Linux server mailing list > >Subject: Re: [hlds_linux] Halloween, quickplay, and registering your > server > > > >What exactly does the "and log into your account" part mean? Does this > >mean that owner of the Steam account the server is registered with must > >be logged in to the Steam client, or just that server must log in by > >setting the appropriate cvars? > > > >On 10/24/2011 3:19 PM, Fletcher Dunn wrote: > >> You must register your server (and log into your account) to get the > special drops. > >> > >> You must register your server (and log into your account) to receive > quickplay traffic. > >> > >> You may opt out of quickplay and still get the special drops. > >> > >> There will be a special client quickplay option for Halloween. We'll > let you know just before the update how to configure your server to be > eligible to be matched with clients who select this option. Basically you > just need to be running the right map(s). > >> > >> -----Original Message----- > >> From: [email protected] [mailto: > [email protected]] On Behalf Of > [email protected] > >> Sent: Monday, October 24, 2011 3:11 PM > >> To: 'Half-Life dedicated Linux server mailing list' > >> Subject: Re: [hlds_linux] Halloween, quickplay, and registering your > server > >> > >> Just to clarify, since there's been no Valve answer on this and > (msleeper's > >> assurances to the contrary) this isn't clear... > >> > >> To enable the special drops, do we merely have to be registered, or do > we > >> also have to meet the quickplay criteria with regards to sv_tags etc. > >> > >> Similarly, if we're registered but have > tf_server_identity_disable_quickplay > >> set? > >> > >> I am aware that Valve have only ever said "registered", but since > >> registering and quickplay have been, up to now, synonymous (in that > >> quickplay was the other reason to register) this is probably worth > spelling > >> out. > >> > >>> -----Original Message----- > >>> From: [email protected] [mailto:hlds_linux- > >>> [email protected]] On Behalf Of Fletcher Dunn > >>> Sent: 24 October 2011 22:14 > >>> To: [email protected]; Half-Life dedicated Linux server > >>> mailing list > >>> Subject: [hlds_linux] Halloween, quickplay, and registering your server > >>> > >>> Here are some quick facts about Halloween, quickplay, and server > >>> reputation: > >>> > >>> > >>> * Please read this FAQ, which answers most quickplay and server > >>> registration questions: > >>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > >>> > >>> > >>> * Having players join and stay on your server is currently the only > >>> thing that matters for server reputation. Passwords, crit changes, > >>> damage spread, mods, maps, etc, does not affect your reputation except > >>> to the extent that it affects client's behaviour. If you have an > >>> audience that is having fun, your reputation should be OK. There is no > >>> need to ask if doing XYZ will negatively affect your reputation, merely > >>> because we haven't specifically said, "XYZ is OK." Should this policy > >>> change in the future, we will let you know. > >>> > >>> * Certain actions (those described in the FAQ) will make your server > >>> ineligible for quickplay. However, those criteria are only examined at > >>> the moment a client does a quickplay search. They have no lasting > >>> effect on your server (except, of course, to the extent that the loss > >>> of the extra players could negatively affect your reputation) and can > >>> be toggled at any time. Temporarily engaging in some activity that > >>> makes you ineligible for quickplay does not have any lasting penalty on > >>> your server or reputation. > >>> > >>> * In general, positive reputation data is associated with your game > >>> server account, not your IP. You can move to a different IP with no > >>> problems. > >>> > >>> * Valve *MAY* associate negative reputation data (bans, blacklists, > >>> records of abuse or cheating, etc) not just to the game server account, > >>> but also to the IP address or owning steam account. (*Not* just a > >>> specific IP:port combination!) We understand that not everyone has > >>> control over all the ports on their IP. Hopefully the reasons why > >>> these sorts of policies are necessary are obvious. Bottom line: > >>> protect the reputation of any servers running on your IP. > >>> > >>> * There will be a special Halloween quickmatch option on the client. > >>> We will provide further details for how to receive the traffic later. > >>> * We highly encourage people to register their servers. There is zero > >>> downside to doing so, whatsoever, and it takes 5 seconds. The > >>> Halloween gift drops are the first of hopefully many more benefits to > >>> come from registering your server. > >>> > >>> * We will be watching for servers who are exploiting the gift and drop > >>> system, and reserve the right to take action against the account, game > >>> server, IP, and steam account that owns the game server. We are not > >>> going to provide an exact definition of exactly what is OK and what is > >>> not. However, here are two examples of abusive activity: 1.) Giving > >>> certain plays on your server special powers or preferential treatment > >>> with regard to gifts. 2.) Using automated methods to collect gifts > >>> into lots of free accounts, causing them to be devalued in the TF > >>> economy. > >>> > >>> Thank you for helping to provide our customers a place to play our > >>> game. > >>> > >>> Your humble servant, > >>> Fletch > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

