Looks like the problem was with precaching of the pumpkin_bomb entities. On Fri, Nov 11, 2011 at 3:19 PM, Jesse Molina <[email protected]> wrote:
> > If it is something that causes the server to crash, the fact should > probably be in the change notes. > > It's like saying "There was a problem with an O-Ring." Leaving out the, > "Which caused the space shuttle to explode and seven people to die" part. > > Not to compare writing game code to manned space flight or anything. > > It's an issue of being honest. > > > > > Eric Smith wrote: > >> We've released an optional (for dedicated servers) update for Team >> Fortress 2. The notes are below. >> >> Thanks. >> >> -Eric >> >> ------------------------------**---- >> >> Team Fortress 2 >> - Fixed a problem with precaching pumpkin_bomb entities >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> >> > > -- > # Jesse Molina > # Mail = [email protected] > # Page = [email protected] > # Cell = 1.602.323.7608 > # Web = http://www.opendreams.net/**jesse/<http://www.opendreams.net/jesse/> > > > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

