These links should help..

http://developer.valvesoftware.com/wiki/Source_Dedicated_Server

http://developer.valvesoftware.com/wiki/Command_Line_Options

https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711

On Mon, Nov 14, 2011 at 8:57 PM, Weasel <[email protected]> wrote:

>
> Re: [hlds_linux] Which ports are SRCDS binding to?
>
> For the gentleman inquiring about what ports SCRDS use, how to tell which
> ports it's using, etc., here is a little write-up that might help.  For
> everybody else on here, this is probably a little bit long-winded and stuff
> you already know. I had deleted the original thread, so I don't see a why
> to reply directly to that inquiry.   So my apologies in advance, I hope I
> am not breaking Etiquette this long post.
>
> First of all since this is a Linux mailing list, you can use the "netstat"
> command to show which ports various software has open on your system, and
> which processes are associated with those ports.  You can try "netstat
> -lptu" and see if that works for you.  The output can be long so maybe
> "netstat -lptu | more" or pipe it to a file and open it in an editor.  Of
> course "netstat --help" for more information on that command.  It won't
> show you what game is running on which port if you are hosting multiple
> games, but it will show you either "hlds_i686" (for GoldSrc/HL1 games) or
> "srcds_linux" (for Source/OrangeBox games).
>
> Unfortunately, just knowing which ports the games are using right now,
> isn't always helpful because some of it is dynamically assigned, and may
> change every time the game server is re-launched.  However, you can specify
> EXACTLY which ports you want your game server(s) to use.  In fact, if you
> are running multiple simultaneous game servers on the same computer, you
> need to do this to ensure they will coexist.  This is typically also
> helpful, so that you know exactly what firewall changes are needed to
> accommodate running the games.
>
> Each game server instance uses TWO ports - that's right TWO.  TWO at least
> that need to be opened for in-bound traffic to your game server(s).  I have
> noticed lately game servers also opening additional UDP ports dynamically,
> but nothing that seems to require being allowed at my firewalls.
>
> The first is for client-server communication, for players to actually join
> the game and all client-server communication happens on this port.  Most
> games are already familiar with that port, and it's default being the
> famous "27015".  If you don't specify what port for a game to use for that
> setting, it defaults to "27015".  So for each simultaneous game server you
> will be running, you need to manually override that to a different port
> (27016, or whatever you like - but what you use has to be opened on your
> firewall).
>
> This port can be specified in your start-up command-line parameter's for
> the game using the "+port NUMBER" option - where NUMBER is whatever port
> number you want to use.  This parameter is the same on both "GoldSrc" games
> (HL1, CS, TFC, DOD, DMC, etc.). Instead of specifying this command in the
> startup, it may alternatively be placed into your "autoexec.cfg" file.
>
> All games running on the older (HL1/GoldSrc) engine running on Steam, and
> the newer (HL2/Source/OrangeBox) engine running on Steam also use a SECOND
> port - to communicate with the Steam network.  Not sure exactly what goes
> on there, but appears to be Steam authentication and anti-cheat stuff. I
> noticed it a few years ago, I think it must have been about the time VAC
> was implemented.
>
> Unlike the game port, this port seems to be dynamically chosen at start-up
> of the game, and consequently does not HAVE to be specified at the
> command-prompt or an "autoexec.cfg" file or anything like that.  However,
> since it's dynamically chosen at startup, this makes it difficult to make
> work through some firewalls reliably. So, I always set mine explicitly to
> known values, and then ensure I open that port on my firewalls
> appropriately.
>
> The command-line parameter for what port the game will use for talking to
> the Steam network has a slightly different syntax for GoldSrc engine games
> compared to Source/OrangeBox games.  For GoldSrc game's it's "-sport
> NUMBER", whereas for Source/OrangeBox games, it's "-steamport NUMBER".
>
> For all the games I am going to run (or for all the network-related stuff
> I going to have running on a server at all - game related or not), it's
> handly to keep a spreadsheet or at least a text file listing what's using
> what ports - and work-out what ports you will assign to what ports in
> advance.
>
> I tend to run all my games on non-default ports (i.e. never 27015).  This
> is mostly force of habit for me, to avoid conflicting with anything a game
> client might be trying to use behind the same firewall.  So, I usually
> start at like 28015 instead of 27015, and add one for for each game - to
> use for it's "+port" parameter. I also like to jump 1000 for
> Source/OrangeBox games verses GoldSrc games.  Then, for the "-sport" or
> "-steamport" parameter, I add 100 to each.  This doesn't mean you need to
> follow that convention by any means.  You can use virtually any numbers you
> like (in the 1-65535 range), as long as it's not used already for something
> else (generally stay up in the 27000+ range and you're Ok).  This
> convention is just what I find easy to use.  This convention leaves me with
> something like this:
>
> Game ports for each ...
> 28015 = Game port for HL1 server.
> 28016 = Game port for TFC server.
> 28017 = Game port for CS server.
> 29015 = Game port for HL2 server.
> 29016 = Game port for TF2 server.
> 29017 = Game port for CS:S server.
> ...etc.
>
> Steam ports for each ...
> 28115 = Steam port for HL1 server.
> 28116 = Steam port for TFC server.
> 28117 = Steam port for CS server.
> 29115 = Steam port for HL2 server.
> 29116 = Steam port for TF2 server.
> 29177 = Steam port for CS:S server.
>
> So, in summary ...
> (note that the "+" and "-" characters are significant on the command-line
> parameters)
>
> For: GoldSrc games (HL1, TFC, CS, etc.):
>  +port {port number to run the game on}
> -sport {port number for this game to talk to Steam network}
>
> For example:
> hlds_run -secure -game tfc +port 28016 -sport 28116
>
> For: Source/OrangeBox games (HL2, TF2, CS:S:, etc.):
> +port {port number to run the game on}
> -steamport {port number for this game to talk to Steam network}
>
> For example:
> srcds_run -secure -game tf +port 29016 -steamport 29116
>
>
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