Hi there,

 

I have some questions regarding to the SRCDS port assignments. In the "early
days" SRCDS used to only assign it's ports to the gameserverport itself
(TCP&UDP) and the SourceTV port (if this is enabled).

 

I am currently running into some issues. Some of my running gameservers are
taking up eachother's ports somehow, which they actually shouldn't cause I
have manually set the STV port and the gameserverport itself in an order so
there would be no conflicts. This happened after the big CS:S refresh some
weeks ago.. Here's an output from a server that starts up on the correct
port:

 

Assigned port is 27039

 

WARNING: Port 27005 was unavailable - bound to port 27009 instead <- Why
does it want to use port 27009?
Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009 CL

 

And here's an output from a server that starts up on another port than it
was assigned:

 

WARNING: Port 27015 was unavailable - bound to port 27037 instead
WARNING: UDP_OpenSocket: unable to bind socket
Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL

 

I am suspecting that it's trying to bind it's hostport, but how can I
edit/disable this?

 

Thanks,

 

Chris

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to