Hi there,
I have some questions regarding to the SRCDS port assignments. In the "early days" SRCDS used to only assign it's ports to the gameserverport itself (TCP&UDP) and the SourceTV port (if this is enabled). I am currently running into some issues. Some of my running gameservers are taking up eachother's ports somehow, which they actually shouldn't cause I have manually set the STV port and the gameserverport itself in an order so there would be no conflicts. This happened after the big CS:S refresh some weeks ago.. Here's an output from a server that starts up on the correct port: Assigned port is 27039 WARNING: Port 27005 was unavailable - bound to port 27009 instead <- Why does it want to use port 27009? Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27018 SV / 27009 CL And here's an output from a server that starts up on another port than it was assigned: WARNING: Port 27015 was unavailable - bound to port 27037 instead WARNING: UDP_OpenSocket: unable to bind socket Network: IP 10.230.1.10, mode MP, dedicated Yes, ports 27037 SV / -1 CL I am suspecting that it's trying to bind it's hostport, but how can I edit/disable this? Thanks, Chris _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

