High pings have minimal effect on gameplay, it will affect the high pinger
far more than any attackers.

Interpolation makes a 500ms player seem smooth (assuming minimal loss)


Kind regards,
*Saul Rennison*


On 25 November 2011 19:31, ics <[email protected]> wrote:

> Imagine one troll making your server lose -15 points, a 24 slot server
> gains 1000-3000 per week or even more depending how full it is and how long
> players stay. Match the odds and see how much does it affect. Answer: not
> much. Kick the idiots away.
>
> -ics
>
> 25.11.2011 21:25, E3pO kirjoitti:
>
>  Any clue if kicking players for high ping kills server reputation? I have
>> my high ping set to 200 and it kicks someone ever 30 minutes or so for
>> high
>> ping.
>>
>> What if someone joins the server and starts trolling instantly? Voice
>> Spam,
>> Hacking, or something to that nature. Does banning them hurt server
>> reputation because they leave and their playing time wasn't up to the
>> positive reputation point?
>>
>> What if the server is empty and someone joins and then leaves right away?
>>
>> On Fri, Nov 25, 2011 at 1:59 PM, ics<[email protected]>  wrote:
>>
>>  As i recall, it's ip-based so if one server running on port 27055 gets
>>> banned, all servers running that ip get banned too. So just changing port
>>> might reset your negative reputation score.
>>>
>>> Someone already mentioned - this reputation predates the server
>>> registering system about a year so most of the people who have been
>>> running
>>> server long time naturally have more reputation than the ones that just
>>> started. It doesn't really matter anyway, since the reputation is only
>>> there to make sure bad servers get bad rep and eventually banned from
>>> server pool so folks don't go into those bad servers anymore.
>>>
>>> -ics
>>>
>>> 25.11.2011 13:28, E3pO kirjoitti:
>>>
>>>  Looks to have something to do with ports for sure... The -700 server is
>>> on
>>>
>>>> the same IP as one that is now at +25 after some playing. They are port
>>>> 27015 and port 27016.
>>>>
>>>> Definitively bound to server ip's port.
>>>>
>>>> On Fri, Nov 25, 2011 at 6:21 AM, Asher Baker<[email protected]>
>>>> wrote:
>>>>
>>>>  On Fri, Nov 25, 2011 at 11:11 AM, Jeff Sugar<[email protected]>
>>>>
>>>>>  wrote:
>>>>>
>>>>>  Going back to the topic at hand: Good question as to what it is tied
>>>>>> to.
>>>>>> One would think the IP would be at least partially involved, maybe
>>>>>> it's
>>>>>> stored by both in case only the IP or only the token changes. I
>>>>>> imagine
>>>>>> they want to make it difficult for servers which are legitimately
>>>>>> doing
>>>>>> poorly (blacklisted or in the red due underhanded methods) to just
>>>>>> wipe
>>>>>>
>>>>>>  the
>>>>>
>>>>>  slate clean and begin the cycle again.
>>>>>>
>>>>>>  Master server reputation (what this plugin shows) pre-dates the
>>>>> registration system, it's purely based on IP (and possibly port, bans
>>>>> are IP-only though).
>>>>>
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