Does no-steam login or changing maps cause reputation loss?

I also see an incentive to start DDoS attacks on established servers now.

On Fri, Nov 25, 2011 at 12:10 PM, Saul Rennison <[email protected]>wrote:

> High pings have minimal effect on gameplay, it will affect the high pinger
> far more than any attackers.
>
> Interpolation makes a 500ms player seem smooth (assuming minimal loss)
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 25 November 2011 19:31, ics <[email protected]> wrote:
>
> > Imagine one troll making your server lose -15 points, a 24 slot server
> > gains 1000-3000 per week or even more depending how full it is and how
> long
> > players stay. Match the odds and see how much does it affect. Answer: not
> > much. Kick the idiots away.
> >
> > -ics
> >
> > 25.11.2011 21:25, E3pO kirjoitti:
> >
> >  Any clue if kicking players for high ping kills server reputation? I
> have
> >> my high ping set to 200 and it kicks someone ever 30 minutes or so for
> >> high
> >> ping.
> >>
> >> What if someone joins the server and starts trolling instantly? Voice
> >> Spam,
> >> Hacking, or something to that nature. Does banning them hurt server
> >> reputation because they leave and their playing time wasn't up to the
> >> positive reputation point?
> >>
> >> What if the server is empty and someone joins and then leaves right
> away?
> >>
> >> On Fri, Nov 25, 2011 at 1:59 PM, ics<[email protected]>  wrote:
> >>
> >>  As i recall, it's ip-based so if one server running on port 27055 gets
> >>> banned, all servers running that ip get banned too. So just changing
> port
> >>> might reset your negative reputation score.
> >>>
> >>> Someone already mentioned - this reputation predates the server
> >>> registering system about a year so most of the people who have been
> >>> running
> >>> server long time naturally have more reputation than the ones that just
> >>> started. It doesn't really matter anyway, since the reputation is only
> >>> there to make sure bad servers get bad rep and eventually banned from
> >>> server pool so folks don't go into those bad servers anymore.
> >>>
> >>> -ics
> >>>
> >>> 25.11.2011 13:28, E3pO kirjoitti:
> >>>
> >>>  Looks to have something to do with ports for sure... The -700 server
> is
> >>> on
> >>>
> >>>> the same IP as one that is now at +25 after some playing. They are
> port
> >>>> 27015 and port 27016.
> >>>>
> >>>> Definitively bound to server ip's port.
> >>>>
> >>>> On Fri, Nov 25, 2011 at 6:21 AM, Asher Baker<[email protected]>
> >>>> wrote:
> >>>>
> >>>>  On Fri, Nov 25, 2011 at 11:11 AM, Jeff Sugar<[email protected]>
> >>>>
> >>>>>  wrote:
> >>>>>
> >>>>>  Going back to the topic at hand: Good question as to what it is tied
> >>>>>> to.
> >>>>>> One would think the IP would be at least partially involved, maybe
> >>>>>> it's
> >>>>>> stored by both in case only the IP or only the token changes. I
> >>>>>> imagine
> >>>>>> they want to make it difficult for servers which are legitimately
> >>>>>> doing
> >>>>>> poorly (blacklisted or in the red due underhanded methods) to just
> >>>>>> wipe
> >>>>>>
> >>>>>>  the
> >>>>>
> >>>>>  slate clean and begin the cycle again.
> >>>>>>
> >>>>>>  Master server reputation (what this plugin shows) pre-dates the
> >>>>> registration system, it's purely based on IP (and possibly port, bans
> >>>>> are IP-only though).
> >>>>>
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