Hi all,
After reading a mail on this list a while ago about the serverscore
system (and a plugin to show it), i've been thinking about it some, and
I have a question which some of you might be able to help me with.
Case in point, i'm running two TF2s, a Badwater 24/7 server, and an
allmaps, and i've seen a sharp decrease in players on the allmaps server
over the last month and a halv, and I can see it trending "Downward
fast" when I start it up.
As I understand, the score system works that when a player joins, he
has -15 points, and (s)he then gains a point pr minute played up to a
max of 60 points pr. day.
This means that a player has to stay on the server for at least 15
minutes to "break even" serverscore wise, and this is where I see a
problem.
My servers have gained a (small) contingency of regular players, but,
when one of these join and finds the server empty, maybe idles for a
minute or two, and then leaves (and who can blame them), they are
unwillingly punishing a server they would like to play on, and having
10-15-20 of these players doing this over an afternoon punishes the
server HARD, as I understand it.
Have I understood this correctly? And, if so, would there be any
willingness on Valve behalf to change this, so that maybe server score
is only regulated when theres a minimum of, for instance 6, players
online?
Otherwise, its pretty hard to keep a server populated via the quickplay
functionality.
/Peter
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