Hi all,

After reading a mail on this list a while ago about the serverscore system (and a plugin to show it), i've been thinking about it some, and I have a question which some of you might be able to help me with.

Case in point, i'm running two TF2s, a Badwater 24/7 server, and an allmaps, and i've seen a sharp decrease in players on the allmaps server over the last month and a halv, and I can see it trending "Downward fast" when I start it up.

As I understand, the score system works that when a player joins, he has -15 points, and (s)he then gains a point pr minute played up to a max of 60 points pr. day.

This means that a player has to stay on the server for at least 15 minutes to "break even" serverscore wise, and this is where I see a problem.

My servers have gained a (small) contingency of regular players, but, when one of these join and finds the server empty, maybe idles for a minute or two, and then leaves (and who can blame them), they are unwillingly punishing a server they would like to play on, and having 10-15-20 of these players doing this over an afternoon punishes the server HARD, as I understand it.

Have I understood this correctly? And, if so, would there be any willingness on Valve behalf to change this, so that maybe server score is only regulated when theres a minimum of, for instance 6, players online?

Otherwise, its pretty hard to keep a server populated via the quickplay functionality.


/Peter

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