I noticed our 24/7 server has a score of 800 while our rotation server has a score of 20,000. The 24/7 server is much more populated than rotation server.
Is it recommended to reload the map every hour on a 24/7 server to gain score? On Sat, Dec 10, 2011 at 2:54 PM, Fletcher Dunn <[email protected]> wrote: > There are two independent scoring systems. One for Steam, one for TF2. They > work on similar principles, but are not identical. The purpose of both is > primarily to identify really bad servers, not differentiate between "good" > and "better" ones. > > We will probably merge them at some point. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of dan > Sent: Saturday, December 10, 2011 9:22 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] A question about serverscore > > On 09/12/2011 16:07, Andrew DeMerse wrote: >> You guys are confusing different systems, here. > > Well you're right to note the initial reason for the scoring was different, > but I think you're wrong to conclude that the systems are completely > independent > > Here there are several references to score :- > https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 > > I note my server during quiet periods when people join, see it's empty and > leave, the trend report usually says 'Downward fast' > Whereas, when you have a busy server over the weekend, with people stopping > on for hours or more and the server full, it says 'upward fast' > > Whether you get quickplay players though, as I said in my previous post, has, > ime far more to do with whether there are player around in the first place. > > Since the configuration of my server hasn't changed they haven't adjusted the > score based on anything I have done. > It seems fairly easy to conclude that they are using the same basic negative > score on join, positive point per minute of play to score quickplay servers. > > But they are using the score for something else - together with a bunch of > other factors, to pick a server for someone to join, as you say, it isn't to > blacklist or delist servers. > (Although they can delist from quickplay for e.g abusing the halloween gifts > system, presumably that's the good /bad standing setting) > > They might have tweaked the numbers or the algorithm. But I doubt they are > doing anything substantially different for the base score before it's > modified by the other factors they mention in the support article. > If only because the words up and down quite obviously refer to a numerical > score and there isn't really a lot you can do to decide if a server is "good" > or not, using the data valve have, other than looking at the length of time > people play on it. > -- > Dan > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

