I wouldnt worry so much. That plugin that shows reputation is a usefull tool. 
Use it to check current rep and wait a week. Then check again and compare the 
numbers. If there is an increase, you are ok. 

I just checked yesterday and all servers had increase. Then i checked with my 
steam to see their stats and weirly enough, all showedm downward fast. 
Increases were 1300-8300 in a week depending on server.

-ics

----- Alkuperäinen viesti -----
> Hi all,
> 
> After reading a mail on this list a while ago about the serverscore 
> system (and a plugin to show it), i've been thinking about it some, and 
> I have a question which some of you might be able to help me with.
> 
> Case in point, i'm running two TF2s, a Badwater 24/7 server, and an 
> allmaps, and i've seen a sharp decrease in players on the allmaps server 
> over the last month and a halv, and I can see it trending "Downward 
> fast" when I start it up.
> 
> As I understand, the score system works that when a player joins, he 
> has -15 points, and (s)he then gains a point pr minute played up to a 
> max of 60 points pr. day.
> 
> This means that a player has to stay on the server for at least 15 
> minutes to "break even" serverscore wise, and this is where I see a 
> problem.
> 
> My servers have gained a (small) contingency of regular players, but, 
> when one of these join and finds the server empty, maybe idles for a 
> minute or two, and then leaves (and who can blame them), they are 
> unwillingly punishing a server they would like to play on, and having 
> 10-15-20 of these players doing this over an afternoon punishes the 
> server HARD, as I understand it.
> 
> Have I understood this correctly?   And, if so, would there be any 
> willingness on Valve behalf to change this, so that maybe server score 
> is only regulated when theres a minimum of, for instance 6, players 
> online?
> 
> Otherwise, its pretty hard to keep a server populated via the quickplay 
> functionality.
> 
> 
> /Peter
> 
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