My idea would be to backup and delete the steam folder, and redownload the
hldsupdatetool.
On Dec 16, 2011 9:47 AM, <[email protected]> wrote:

> Hi all,
>
> noticed today sometime in the morning (GMT+8) we got no traffic on the
> server (CentOS 6.1 64-bit).
>
> I tried to connect and my client tells me that the server is running an
> older version. Hmm.
>
> Auto updates are enabled and have been working for many months until now.
> I go in to investigate an try to manually do an update and get the
> following:
>
>
> [nonpriv@tf2 ~]$ $HOME/steam -command update -game tf -dir
> /home/nonpriv/tf2
> Checking bootstrapper version ...
> removing stale semaphore last operated on by process 1940 with name
> 0eBlobRegistryMutex_**FEAAFF87BD016DD83ACFBA63A0E873**5D
> removing stale semaphore last operated on by process 1940 with name
> 0eBlobRegistrySignal_**FEAAFF87BD016DD83ACFBA63A0E873**5D
> Segmentation fault
>
>
> Deleting the ClientRegistry.blob and re-running the updates returns:
>
>
> Checking bootstrapper version ...
> removing stale semaphore last operated on by process 1948 with name
> 0eBlobRegistryMutex_**FEAAFF87BD016DD83ACFBA63A0E873**5D
> removing stale semaphore last operated on by process 1948 with name
> 0eBlobRegistrySignal_**FEAAFF87BD016DD83ACFBA63A0E873**5D
> Getting version 45 of Steam HLDS Update Tool
> Downloading. . . . . . . . . . . .Steam Linux Client updated, please retry
> the command
> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
> CAsyncIOManager: 21 single object sleeps, 0 multi object sleeps
> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
> alertable sleeps
>
>
>
> I dutifully run the update command again and the segfault returns.
>
> SELinux is disabled. There are not other services on this box.
>
> I also tried disabling plugins to no avail.
>
> Has anyone got any idea what to do next ? Is there a debug mode for the
> updater ? In its current state it only logs:
>
> Fri Dec 16 17:15:01 ICT 2011:
> Checking bootstrapper version ...
>
>
> and then dies.
>
>
> BOFH @ CoF
>
>
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