pure is broken?
On 16 Dec 2011 21:03, "AnAkIn ." <[email protected]> wrote:

> I hope you'll update sv_pure to work after you convert the game to the new
> content delivery system, not like in all Valve games using the NCF & ACF
> (CS GO) system where it is broken.
>
> 2011/12/16 Fletcher Dunn <[email protected]>
>
> > Sorry, I shouldn't have joined in with the shooting-from-the-hip
> > debugging.  I tossed out a troubleshooting suggestion, which I probably
> > shouldn't have done.  I was just looking for something that might be
> > different from this update compared to previous ones, to cause the
> problem.
> >  Looks like everybody but the original poster and me already knew that
> > steam.inf just doesn't update properly and it's a longstanding problem.
> >
> > The update process...could use some improvement.  We know.  It will
> happen
> > when we convert the entire game to the new content delivery system.
> >
> > Thanks,
> > - Fletch
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> > [email protected]] On Behalf Of PharaohsPaw
> > Sent: Friday, December 16, 2011 9:05 AM
> > To: HLDS Linux
> > Subject: [hlds_linux] (ATTN: Valve) steam.inf missing and other
> > "incomplete update" problems
> >
> > Although I've said much of this already I'm making a separate post in its
> > own topic in hopes that Valve will give it some serious consideration,
> and
> > more importantly, do something about it to fix the problem.  I am
> thankful
> > that Valve staff does pay attention to this mailing list.
> >
> > The subject of this post is a problem that has been around for a long
> > time.  I have been operating public gameservers off and on since 2006 and
> > have seen this occur with some update releases pretty much since then.  I
> > am not the first person to say this happens, and I am also pretty sure
> this
> > is not the first time I had something to say about it here.
> >
> > In short, the problem is incomplete updates.  It seems that the
> > (gamedir)/steam.inf file is the file most often left out of updates, but
> > sometimes other updated or new files are involved.  Sometimes
> (apparently)
> > files that an "updated" server will crash without are missed.
> >
> > SCOPE OF PROBLEM
> > I should point out that I am specifically referring only to update
> > scenarios where the updater for a particular gameserver "tree" initiates
> an
> > update, pulls in files, AND RECEIVES A SUCCESSFUL "HLDS Installation Is
> Up
> > to Date" MESSAGE FROM THAT MASTER AND THE STEAM BINARY RESPONSIBLE FOR
> > UPDATING THE SERVER FILES EXITS WITH A 0 RETURN CODE when there are
> > actually files missing and the server cannot run properly afterwards as a
> > result.
> >
> > The scenario in question also involves NOT using -verify_all among the
> > arguments passed to the steam binary to perform the update.
> >
> > Whether the server in question is just using srcds_run with -autoupdate
> > among the command line arguments, or using nemrun or any other
> > properly-written script isn't important.
> >
> > While it is possible to have incorrectly-written scripts to run and/or
> > update our servers, that isn't what I'm talking about here.  Nemrun and
> > other properly-written update scripts do not run "./steam -command update
> > -game tf -dir ." (or whatever) only once and ASSUME the update was
> > successful.  We can't do that because it is fairly common to get a
> > connection reset from whichever master we are pulling the update from
> > before it is complete.  It has to check the return code from the steam
> > binary doing the update, and if it isn't 0, you have to repeat until it
> IS
> > 0.
> >
> > Also, it needs to be understood by anyone at Valve investigating this
> > problem that neither nemrun, nor any other script (including your own
> > srcds_run with used with -autoupdate) that I'm talking about does
> anything
> > more than call the steam binary with "-command update".  Nemrun in
> > updatedaemon mode may have its own implementation of checking in with
> steam
> > to see if an update is needed, but it does comply with your protocols,
> and
> > even when it does start an update, it only does it because your masters
> > said a required update was available.  And it calls the same steam binary
> > to do the actual updating that srcds_run does.
> >
> > Guess why the steam.inf file is so important?  This isn't specific to
> > nemrun, by the way.  It tells the dedicated server which version to
> report
> > to the steam masters.  So its contents (or existence) means everything to
> > that dedicated server when it checks in with the masters.  You could be
> > 100% in sync with the latest dedicated server files, and edit steam.inf
> to
> > show an older version, and the next time your server checks in with the
> > masters it is going to tell you that you need to update.  And until your
> > steam.inf file has the same patch level/version that the masters think is
> > the latest required version, your server will keep telling you to restart
> > for the latest update.  The same is true if the file isn't there at all.
> > So it's not just nemrun that needs this file.  It needs it for the same
> > reasons the gameserver itself does.
> >
> > The nemrun scripts are out there for Valve and anybody else to look at.
> > Please look at them before you say nemrun is the problem.  It isn't.
> >
> > So what IS going on?  As far as I'm concerned we have a couple of
> > different issues here:
> >
> > 1. The steam binary can remove the existing steam.inf file while updating
> > a server, even if it doesn't have an updated one to replace it with.
> >
> > 2. The steam binary will exit with a 0 return code and claim that the
> HLDS
> > Installation is Up To Date when the server hasn't been fully updated.
> >
> > Anyone seeing a pattern yet?
> >
> > STEAM BINARY
> >
> > Now, let's talk about distributing updates among your masters.  Here are
> a
> > couple questions anyone thinking about this rationally should ask:
> >
> > 1. Why does a master server tell you that an update is available if it
> > doesn't have ALL of the updated files yet?  If it doesn't have all the
> > updated files, it should not be telling you to restart your server UNTIL
> IT
> > DOES.
> >
> > 2. Why does the steam binary exit with a 0 RETURN CODE (successful) AND
> > EVEN TELL YOU 'HLDS Installation is Up To Date' if it doesn't have all
> the
> > files that got updated?
> >
> >
> > SUGGESTIONS
> > I don't have visibility of the inner workings of Valve's content
> > distribution system and I am not aware of whatever policies and
> procedures
> > you may have for releasing updates.  (and I am not sure I would want to
> > either, heh).  So I have to admit I am making some guesses here.  But I
> > have a few suggestions that I think would be relevant.
> >
> > 1. Look at the "protocol" used by your masters, or maybe just policies
> and
> > procedures for deploying updates onto them, which control when to start
> > issuing Server Out of Date messages to dedicated servers, so that they
> will
> > absolutely not under any circumstance start telling the dedicated servers
> > heartbeating in that they need to restart/update UNTIL IT HAS
> > *ALL* OF THE UPDATED FILES READY TO SERVE.
> >
> > 2. If files and directories that need to be pushed out as updated content
> > have to be "flagged" by the folks preparing the updates for the masters
> to
> > know which files it is supposed to push out to the dedicated servers for
> an
> > update, HAVE SOMEONE QA CHECK THE FLAGGED FILES/DIRS LIST before the
> update
> > release is approved (and the master servers start using it) to make sure
> > files weren't left off the list.  ESPECIALLY THE STEAM.INF FILE.  The
> > steam.inf file is ALWAYS updated for mandatory updates.  So checking the
> > updated files list should ALWAYS require making sure steam.inf is marked
> as
> > a file to push out.
> >
> > 3. It is possible that nemrun or other scripts like it are talking
> > indirectly to a master (through an API) that isn't "in sync" with
> whichever
> > master server the steam binary will talk to to pull in the update.  This
> is
> > still not nemrun's fault.  The nemrun script is using SteamAPI now to see
> > if an update is available.
> > (https://api.steampowered.com).  If this API is telling "anyone that
> asks"
> > that a required update is out before any (AND ALL) of the master servers
> > the steam binary will actually pull the update in from has the complete
> set
> > of update files ready to serve, then this needs to be fixed.  My
> suggestion
> > would be that api.steampowered.com be the LAST thing you guys push to -
> > ie, only after ALL of the steam masters that will be serving updated
> > content have 100% of the update and are ready to serve it.  So the API
> host
> > won't say there is an update until it's ready to be served.
> >
> > CONCLUSION
> > Rather than just telling people "-verify_all" is the only recommended or
> > supported way to update your gameserver, find and fix the problems that
> > make a "./steam -command update" fail sometimes without -verify_all added
> > -- even if only to help yourselves out with the load on the masters when
> > updates get released.  I suspect the answer lies in one or more of the
> > items noted above.
> >
> > People don't like to use -verify_all to get updates because it takes
> > FOREVER to finish.  Doing an update without -verify_all usually only
> takes
> > a minute or so - whether doing that gets you a complete updated server or
> > not depends entirely on what the steam binary pulls in.  Nothing else.
> > You can't blame nemrun or something else when the steam binary exits with
> > a 0 return code and says "HLDS Installation Up To Date".
> >
> > Cheers.
> >
> > _______________________________________________
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> >
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> >
>
>
>
> --
> Best regards,
> AnAkIn
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