Pure is broken in any Valve games that don't use the GCF system. That includes ALL valve games released after TF2. When Valve will move TF2, CSS, HL2DM and DoD S to the new content system, pure will be broken in these games as well as it rely on the GCF system, that these games will no longer use.
2011/12/16 ics <[email protected]> > That's what he said and i can confirm it being broken atleast in L4D & > L4D2. > > -ics > > 16.12.2011 22:09, daniel jokiaho kirjoitti: > >> pure is broken? >> On 16 Dec 2011 21:03, "AnAkIn ."<[email protected]> wrote: >> >> I hope you'll update sv_pure to work after you convert the game to the >>> new >>> content delivery system, not like in all Valve games using the NCF& ACF >>> >>> (CS GO) system where it is broken. >>> >>> 2011/12/16 Fletcher >>> Dunn<fletcherd@valvesoftware.**com<[email protected]> >>> > >>> >>> Sorry, I shouldn't have joined in with the shooting-from-the-hip >>>> debugging. I tossed out a troubleshooting suggestion, which I probably >>>> shouldn't have done. I was just looking for something that might be >>>> different from this update compared to previous ones, to cause the >>>> >>> problem. >>> >>>> Looks like everybody but the original poster and me already knew that >>>> steam.inf just doesn't update properly and it's a longstanding problem. >>>> >>>> The update process...could use some improvement. We know. It will >>>> >>> happen >>> >>>> when we convert the entire game to the new content delivery system. >>>> >>>> Thanks, >>>> - Fletch >>>> >>>> -----Original Message----- >>>> From: >>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>[mailto: >>>> hlds_linux-bounces@list.**valvesoftware.com<[email protected]>] >>>> On Behalf Of PharaohsPaw >>>> Sent: Friday, December 16, 2011 9:05 AM >>>> To: HLDS Linux >>>> Subject: [hlds_linux] (ATTN: Valve) steam.inf missing and other >>>> "incomplete update" problems >>>> >>>> Although I've said much of this already I'm making a separate post in >>>> its >>>> own topic in hopes that Valve will give it some serious consideration, >>>> >>> and >>> >>>> more importantly, do something about it to fix the problem. I am >>>> >>> thankful >>> >>>> that Valve staff does pay attention to this mailing list. >>>> >>>> The subject of this post is a problem that has been around for a long >>>> time. I have been operating public gameservers off and on since 2006 >>>> and >>>> have seen this occur with some update releases pretty much since then. >>>> I >>>> am not the first person to say this happens, and I am also pretty sure >>>> >>> this >>> >>>> is not the first time I had something to say about it here. >>>> >>>> In short, the problem is incomplete updates. It seems that the >>>> (gamedir)/steam.inf file is the file most often left out of updates, but >>>> sometimes other updated or new files are involved. Sometimes >>>> >>> (apparently) >>> >>>> files that an "updated" server will crash without are missed. >>>> >>>> SCOPE OF PROBLEM >>>> I should point out that I am specifically referring only to update >>>> scenarios where the updater for a particular gameserver "tree" initiates >>>> >>> an >>> >>>> update, pulls in files, AND RECEIVES A SUCCESSFUL "HLDS Installation Is >>>> >>> Up >>> >>>> to Date" MESSAGE FROM THAT MASTER AND THE STEAM BINARY RESPONSIBLE FOR >>>> UPDATING THE SERVER FILES EXITS WITH A 0 RETURN CODE when there are >>>> actually files missing and the server cannot run properly afterwards as >>>> a >>>> result. >>>> >>>> The scenario in question also involves NOT using -verify_all among the >>>> arguments passed to the steam binary to perform the update. >>>> >>>> Whether the server in question is just using srcds_run with -autoupdate >>>> among the command line arguments, or using nemrun or any other >>>> properly-written script isn't important. >>>> >>>> While it is possible to have incorrectly-written scripts to run and/or >>>> update our servers, that isn't what I'm talking about here. Nemrun and >>>> other properly-written update scripts do not run "./steam -command >>>> update >>>> -game tf -dir ." (or whatever) only once and ASSUME the update was >>>> successful. We can't do that because it is fairly common to get a >>>> connection reset from whichever master we are pulling the update from >>>> before it is complete. It has to check the return code from the steam >>>> binary doing the update, and if it isn't 0, you have to repeat until it >>>> >>> IS >>> >>>> 0. >>>> >>>> Also, it needs to be understood by anyone at Valve investigating this >>>> problem that neither nemrun, nor any other script (including your own >>>> srcds_run with used with -autoupdate) that I'm talking about does >>>> >>> anything >>> >>>> more than call the steam binary with "-command update". Nemrun in >>>> updatedaemon mode may have its own implementation of checking in with >>>> >>> steam >>> >>>> to see if an update is needed, but it does comply with your protocols, >>>> >>> and >>> >>>> even when it does start an update, it only does it because your masters >>>> said a required update was available. And it calls the same steam >>>> binary >>>> to do the actual updating that srcds_run does. >>>> >>>> Guess why the steam.inf file is so important? This isn't specific to >>>> nemrun, by the way. It tells the dedicated server which version to >>>> >>> report >>> >>>> to the steam masters. So its contents (or existence) means everything >>>> to >>>> that dedicated server when it checks in with the masters. You could be >>>> 100% in sync with the latest dedicated server files, and edit steam.inf >>>> >>> to >>> >>>> show an older version, and the next time your server checks in with the >>>> masters it is going to tell you that you need to update. And until your >>>> steam.inf file has the same patch level/version that the masters think >>>> is >>>> the latest required version, your server will keep telling you to >>>> restart >>>> for the latest update. The same is true if the file isn't there at all. >>>> So it's not just nemrun that needs this file. It needs it for the same >>>> reasons the gameserver itself does. >>>> >>>> The nemrun scripts are out there for Valve and anybody else to look at. >>>> Please look at them before you say nemrun is the problem. It isn't. >>>> >>>> So what IS going on? As far as I'm concerned we have a couple of >>>> different issues here: >>>> >>>> 1. The steam binary can remove the existing steam.inf file while >>>> updating >>>> a server, even if it doesn't have an updated one to replace it with. >>>> >>>> 2. The steam binary will exit with a 0 return code and claim that the >>>> >>> HLDS >>> >>>> Installation is Up To Date when the server hasn't been fully updated. >>>> >>>> Anyone seeing a pattern yet? >>>> >>>> STEAM BINARY >>>> >>>> Now, let's talk about distributing updates among your masters. Here are >>>> >>> a >>> >>>> couple questions anyone thinking about this rationally should ask: >>>> >>>> 1. Why does a master server tell you that an update is available if it >>>> doesn't have ALL of the updated files yet? If it doesn't have all the >>>> updated files, it should not be telling you to restart your server UNTIL >>>> >>> IT >>> >>>> DOES. >>>> >>>> 2. Why does the steam binary exit with a 0 RETURN CODE (successful) AND >>>> EVEN TELL YOU 'HLDS Installation is Up To Date' if it doesn't have all >>>> >>> the >>> >>>> files that got updated? >>>> >>>> >>>> SUGGESTIONS >>>> I don't have visibility of the inner workings of Valve's content >>>> distribution system and I am not aware of whatever policies and >>>> >>> procedures >>> >>>> you may have for releasing updates. (and I am not sure I would want to >>>> either, heh). So I have to admit I am making some guesses here. But I >>>> have a few suggestions that I think would be relevant. >>>> >>>> 1. Look at the "protocol" used by your masters, or maybe just policies >>>> >>> and >>> >>>> procedures for deploying updates onto them, which control when to start >>>> issuing Server Out of Date messages to dedicated servers, so that they >>>> >>> will >>> >>>> absolutely not under any circumstance start telling the dedicated >>>> servers >>>> heartbeating in that they need to restart/update UNTIL IT HAS >>>> *ALL* OF THE UPDATED FILES READY TO SERVE. >>>> >>>> 2. If files and directories that need to be pushed out as updated >>>> content >>>> have to be "flagged" by the folks preparing the updates for the masters >>>> >>> to >>> >>>> know which files it is supposed to push out to the dedicated servers for >>>> >>> an >>> >>>> update, HAVE SOMEONE QA CHECK THE FLAGGED FILES/DIRS LIST before the >>>> >>> update >>> >>>> release is approved (and the master servers start using it) to make sure >>>> files weren't left off the list. ESPECIALLY THE STEAM.INF FILE. The >>>> steam.inf file is ALWAYS updated for mandatory updates. So checking the >>>> updated files list should ALWAYS require making sure steam.inf is marked >>>> >>> as >>> >>>> a file to push out. >>>> >>>> 3. It is possible that nemrun or other scripts like it are talking >>>> indirectly to a master (through an API) that isn't "in sync" with >>>> >>> whichever >>> >>>> master server the steam binary will talk to to pull in the update. This >>>> >>> is >>> >>>> still not nemrun's fault. The nemrun script is using SteamAPI now to >>>> see >>>> if an update is available. >>>> (https://api.steampowered.com)**. If this API is telling "anyone that >>>> >>> asks" >>> >>>> that a required update is out before any (AND ALL) of the master servers >>>> the steam binary will actually pull the update in from has the complete >>>> >>> set >>> >>>> of update files ready to serve, then this needs to be fixed. My >>>> >>> suggestion >>> >>>> would be that api.steampowered.com be the LAST thing you guys push to - >>>> ie, only after ALL of the steam masters that will be serving updated >>>> content have 100% of the update and are ready to serve it. So the API >>>> >>> host >>> >>>> won't say there is an update until it's ready to be served. >>>> >>>> CONCLUSION >>>> Rather than just telling people "-verify_all" is the only recommended or >>>> supported way to update your gameserver, find and fix the problems that >>>> make a "./steam -command update" fail sometimes without -verify_all >>>> added >>>> -- even if only to help yourselves out with the load on the masters when >>>> updates get released. I suspect the answer lies in one or more of the >>>> items noted above. >>>> >>>> People don't like to use -verify_all to get updates because it takes >>>> FOREVER to finish. Doing an update without -verify_all usually only >>>> >>> takes >>> >>>> a minute or so - whether doing that gets you a complete updated server >>>> or >>>> not depends entirely on what the steam binary pulls in. Nothing else. >>>> You can't blame nemrun or something else when the steam binary exits >>>> with >>>> a 0 return code and says "HLDS Installation Up To Date". >>>> >>>> Cheers. >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >>>> ______________________________**_________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>>> >>>> >>> >>> -- >>> Best regards, >>> AnAkIn >>> ______________________________**_________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >>> >>> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> >> > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > -- Best regards, AnAkIn _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

